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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="Raven Crowking" data-source="post: 2909972" data-attributes="member: 18280"><p>The whole idea of "game mastery" and tactics in 3e is designed to challenge the player rather than the character. Your fighter is not assumed to be using optimal tactics; you must decide what those tactics are. There is nothing wrong with this now; there was nothing wrong with this then.</p><p></p><p><em>However</em>, I said "No". </p><p></p><p>Sure, I enjoyed killing characters in the ToH as much as anyone (I was the player, tossing parties of four from the back of the Rogues' Gallery into the meatgrinder like the bit in The Wall....they all came out sausage. I must have killed every name character in that book to the delight of the DM. "Well," I would say, "If I do X, it'll probably kill me. But...." <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>I wouldn't have used it for actual campaign play, though, and I have no objection whatsoever to a body count.</p><p></p><p>(BTW, the note that most of the classic modules were originally designed for tournament play -- not for campaign play -- might have a lot to do with the amount of treasure in them as well. In other threads, you hear a lot about how 1e was as bling-filled as 3e, and these modules are used as "evidence". I know that players IMC were willing to brave modules because they offered a higher haul than my stingy self did, but my memory as a player is that I seldom came anywhere near finding everything valuable in a module.)</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2909972, member: 18280"] The whole idea of "game mastery" and tactics in 3e is designed to challenge the player rather than the character. Your fighter is not assumed to be using optimal tactics; you must decide what those tactics are. There is nothing wrong with this now; there was nothing wrong with this then. [I]However[/I], I said "No". Sure, I enjoyed killing characters in the ToH as much as anyone (I was the player, tossing parties of four from the back of the Rogues' Gallery into the meatgrinder like the bit in The Wall....they all came out sausage. I must have killed every name character in that book to the delight of the DM. "Well," I would say, "If I do X, it'll probably kill me. But...." :lol: ). I wouldn't have used it for actual campaign play, though, and I have no objection whatsoever to a body count. (BTW, the note that most of the classic modules were originally designed for tournament play -- not for campaign play -- might have a lot to do with the amount of treasure in them as well. In other threads, you hear a lot about how 1e was as bling-filled as 3e, and these modules are used as "evidence". I know that players IMC were willing to brave modules because they offered a higher haul than my stingy self did, but my memory as a player is that I seldom came anywhere near finding everything valuable in a module.) [/QUOTE]
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Is the original Tomb of Horrors a well-designed adventure module?
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