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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="gizmo33" data-source="post: 2911003" data-attributes="member: 30001"><p>What rules does it break? Invisible means that you can't see it. A spell that detects invisible doesn't break the rule, but a spell that prevents detecting the invisible does? True, there's no "sidebar" about the spell. </p><p></p><p>"Repercussions" if the same abilities were available outside of the area presumes that you (the reader) know the conditions under which these things were created. Perhaps there were unique circumstances to why magic would work in the anti-magic that could not just be duplicated any place that you liked. </p><p></p><p>Of course in 3E anything you see in the dungeon must be the work of a Feat plus X experience points and Y gps. So the assumptions you are making are more natural in that game system, but not at all in 1E IMO. "The guy" probably found his sleep poison gas on some remote plane of the Abyss - he doesn't use it to conquer to the world because he had only one dose of it and used it on his tomb.</p><p></p><p>Of course how do I make that look like "(Craft Poison Gas, 300 xp, 7500 gp)"? I don't know.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2911003, member: 30001"] What rules does it break? Invisible means that you can't see it. A spell that detects invisible doesn't break the rule, but a spell that prevents detecting the invisible does? True, there's no "sidebar" about the spell. "Repercussions" if the same abilities were available outside of the area presumes that you (the reader) know the conditions under which these things were created. Perhaps there were unique circumstances to why magic would work in the anti-magic that could not just be duplicated any place that you liked. Of course in 3E anything you see in the dungeon must be the work of a Feat plus X experience points and Y gps. So the assumptions you are making are more natural in that game system, but not at all in 1E IMO. "The guy" probably found his sleep poison gas on some remote plane of the Abyss - he doesn't use it to conquer to the world because he had only one dose of it and used it on his tomb. Of course how do I make that look like "(Craft Poison Gas, 300 xp, 7500 gp)"? I don't know. [/QUOTE]
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Is the original Tomb of Horrors a well-designed adventure module?
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