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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="gizmo33" data-source="post: 2911216" data-attributes="member: 30001"><p>I don't know what you mean by "should have some impact", but I'm guessing, again, that you're making assumptions about what should and shouldn't be true in a fantasy universe. Building his tomb on top of a zone of "somewhat anti-magic" that has certain effects on certain spells doesn't seem like the end of the world to me.</p><p></p><p>AFAIK, Gygax designed the module without having to have a rules justification for every single element that his imagination told him should be there, and that was suited to his and his player's playing styles. </p><p></p><p></p><p></p><p>It seems unreasonable IMO to charge "hypocrisy" in a situation where players and DM are not on equal footing. Of course I didn't buy the 3.5 E books, so maybe that's been changed now. Alot of 3E people certainly act like it. </p><p></p><p>Munchkins go by the rules anyway - they'd never do what you're accusing Gygax of doing in the ToH. In fact, the munchkin philosophy IME is the total antithesis of the ToH - in many cases it involves an almost worshipful reverence of the rules. "I can't imagine a first level commoner that gets +7 to hit with a crossbow! - therefore, it doesn't exist." (That's a reference to an NPC in the Village of Hommlet BTW - sorry if that gives you nightmares.)</p><p></p><p>I just put a tower full of Rakshasa in the Shadowlands IMC. No, I did not have to establish the logic of doing such a thing to some sort of "player approval commitee". I did not have to fill out a form to prove that my design didn't break some sort of demographics rule in this week's latest splatbook (but there are only 11 rakshasa maharaja's in the game! You can't do that!) </p><p></p><p>Call me a hypocrite - but yes, I would not allow a player IMC to just plop down some tower with Rakshasa in it that worshipped his character. Oh well.</p><p></p><p></p><p></p><p>And next time you put a 9th level NPC in your game, I want to see an itemized list of where he got every single experience point. </p><p></p><p>I don't see this as an ego issue anyway. I'm not Gygax, if that's what you think, otherwise your statement is incomprehensible. It's not egotistical to like a certain module, or to understand it's assumptions. If you're complaining that the DM seems to have a unique role and authority in the game of DnD, I'm stumped as to how to address this.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2911216, member: 30001"] I don't know what you mean by "should have some impact", but I'm guessing, again, that you're making assumptions about what should and shouldn't be true in a fantasy universe. Building his tomb on top of a zone of "somewhat anti-magic" that has certain effects on certain spells doesn't seem like the end of the world to me. AFAIK, Gygax designed the module without having to have a rules justification for every single element that his imagination told him should be there, and that was suited to his and his player's playing styles. It seems unreasonable IMO to charge "hypocrisy" in a situation where players and DM are not on equal footing. Of course I didn't buy the 3.5 E books, so maybe that's been changed now. Alot of 3E people certainly act like it. Munchkins go by the rules anyway - they'd never do what you're accusing Gygax of doing in the ToH. In fact, the munchkin philosophy IME is the total antithesis of the ToH - in many cases it involves an almost worshipful reverence of the rules. "I can't imagine a first level commoner that gets +7 to hit with a crossbow! - therefore, it doesn't exist." (That's a reference to an NPC in the Village of Hommlet BTW - sorry if that gives you nightmares.) I just put a tower full of Rakshasa in the Shadowlands IMC. No, I did not have to establish the logic of doing such a thing to some sort of "player approval commitee". I did not have to fill out a form to prove that my design didn't break some sort of demographics rule in this week's latest splatbook (but there are only 11 rakshasa maharaja's in the game! You can't do that!) Call me a hypocrite - but yes, I would not allow a player IMC to just plop down some tower with Rakshasa in it that worshipped his character. Oh well. And next time you put a 9th level NPC in your game, I want to see an itemized list of where he got every single experience point. I don't see this as an ego issue anyway. I'm not Gygax, if that's what you think, otherwise your statement is incomprehensible. It's not egotistical to like a certain module, or to understand it's assumptions. If you're complaining that the DM seems to have a unique role and authority in the game of DnD, I'm stumped as to how to address this. [/QUOTE]
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Is the original Tomb of Horrors a well-designed adventure module?
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