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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="Abraxas" data-source="post: 2911977" data-attributes="member: 1266"><p>With respect to the crown and the sceptre - the groups I played in got past this also - but it is arbitrary. Gold to gold and silver to silver seem to make perfect sense - but given what players had gone through to get to this point why should it be that easy? It could just as easily have been silver to gold. And thats not the real problem - its later outside of the throne room where you have to use the sceptre and there is no clue as to which end you use - so you can either guess, rely on a less the perfect augury, or hope you still have a henchman left to sacrifice. As for the idea that its a myth that you can't reason your way through it, it is also a myth that there is no element of luck involved. As I posted earlier there is one point where we survivng 4 all failed our saves and basically could proceed no farther.</p><p></p><p>And the sceptre comments reminded me of another point. A previous poster mentioned the use of the crown and the sceptre to [SPOILER]disintegrate acerak[/SPOILER], I've always wondered after reading about that who the [SPOILER]unlucky character who found out about the crown and sceptre's ability to disintegrate the wearer[/SPOILER] was. I'va also wondered if Gygax hadn't been there to rule it worked would the DM have allowed it to work - nothing in the ToH says it should.</p><p></p><p>I actually like the ToH - I just don't think its as great a design as some other adventures from the same time frame.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 2911977, member: 1266"] With respect to the crown and the sceptre - the groups I played in got past this also - but it is arbitrary. Gold to gold and silver to silver seem to make perfect sense - but given what players had gone through to get to this point why should it be that easy? It could just as easily have been silver to gold. And thats not the real problem - its later outside of the throne room where you have to use the sceptre and there is no clue as to which end you use - so you can either guess, rely on a less the perfect augury, or hope you still have a henchman left to sacrifice. As for the idea that its a myth that you can't reason your way through it, it is also a myth that there is no element of luck involved. As I posted earlier there is one point where we survivng 4 all failed our saves and basically could proceed no farther. And the sceptre comments reminded me of another point. A previous poster mentioned the use of the crown and the sceptre to [SPOILER]disintegrate acerak[/SPOILER], I've always wondered after reading about that who the [SPOILER]unlucky character who found out about the crown and sceptre's ability to disintegrate the wearer[/SPOILER] was. I'va also wondered if Gygax hadn't been there to rule it worked would the DM have allowed it to work - nothing in the ToH says it should. I actually like the ToH - I just don't think its as great a design as some other adventures from the same time frame. [/QUOTE]
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Is the original Tomb of Horrors a well-designed adventure module?
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