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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="Jim Hague" data-source="post: 2912426" data-attributes="member: 17550"><p>I voted no. I <em>hate</em> this kind of module design with a passion, for exactly the same reason I despise the way a lot of riddles are used in other modules - I am not my character. My character can be expected to know things I don't, and vice versa. Modules like the Tomb strongarm players into meta-gaming - a bad habit to establish - and then punish them with arbitrary 'puzzles' (which aren't) and rule-breaking 'in your face!' traps. It's nothing more than an old-school ego trip, an exercise in the GM telling their players to suck it, and as such is pretty much garbage as far as my playstyle goes.</p><p></p><p>Funny, though...I think a lot of the grognards wahooing the Tomb are the same ones that complain about the 'wussy, video game feel' of 3.x. The Tomb and similar modules are what those video games you despise so much grew out of, complete with crappy, lethal traps, arbitrary guesswork and 'save points' - like going back and camping at the entrance. It's like playing Wizardry I or the early Ultima games all over again. Irony, thy name is 'old school'.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2912426, member: 17550"] I voted no. I [i]hate[/i] this kind of module design with a passion, for exactly the same reason I despise the way a lot of riddles are used in other modules - I am not my character. My character can be expected to know things I don't, and vice versa. Modules like the Tomb strongarm players into meta-gaming - a bad habit to establish - and then punish them with arbitrary 'puzzles' (which aren't) and rule-breaking 'in your face!' traps. It's nothing more than an old-school ego trip, an exercise in the GM telling their players to suck it, and as such is pretty much garbage as far as my playstyle goes. Funny, though...I think a lot of the grognards wahooing the Tomb are the same ones that complain about the 'wussy, video game feel' of 3.x. The Tomb and similar modules are what those video games you despise so much grew out of, complete with crappy, lethal traps, arbitrary guesswork and 'save points' - like going back and camping at the entrance. It's like playing Wizardry I or the early Ultima games all over again. Irony, thy name is 'old school'. [/QUOTE]
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Is the original Tomb of Horrors a well-designed adventure module?
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