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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="ruleslawyer" data-source="post: 2913595" data-attributes="member: 1757"><p>I wasn't talking about your argument; I was talking about your specific use of the camougem as an example of how I wasn't grokking it, which is, in fact, "an unfair presumption" (to self-quote).</p><p>It wasn't meant to be an insulting analogy. And, by the way, who cares if one is in a position to "infallibly" judge? I think "competently" judge is a more appropriate standard, and I think we can do that as intelligent, educated people. I'm sure you and I can both tell the difference between an argument intended to appeal to your intellect and one intended to appeal to your emotions.</p><p>That doesn't make an adventure and a mythological story the same thing in any narrative sense whatsoever. I'm not talking about the source material's genre, which really has nothing to do with this issue. I'm talking about the difference between a story and a game.</p><p>No; that wasn't what I was illustrating. What I was illustrating was that the Trojan Horse, as a solution for the Achaeans' dilemma in besieging Troy, actually is a sensible and clever approach. Walking NPCs down corridors to trigger traps is not, IMHO. (Incidentally, if you'll read back up this thread, you'll see that I happen to think the earth elemental approach is reasonably creative. The specific use of "ridiculous" is a response to Robilar's approach.)</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2913595, member: 1757"] I wasn't talking about your argument; I was talking about your specific use of the camougem as an example of how I wasn't grokking it, which is, in fact, "an unfair presumption" (to self-quote). It wasn't meant to be an insulting analogy. And, by the way, who cares if one is in a position to "infallibly" judge? I think "competently" judge is a more appropriate standard, and I think we can do that as intelligent, educated people. I'm sure you and I can both tell the difference between an argument intended to appeal to your intellect and one intended to appeal to your emotions. That doesn't make an adventure and a mythological story the same thing in any narrative sense whatsoever. I'm not talking about the source material's genre, which really has nothing to do with this issue. I'm talking about the difference between a story and a game. No; that wasn't what I was illustrating. What I was illustrating was that the Trojan Horse, as a solution for the Achaeans' dilemma in besieging Troy, actually is a sensible and clever approach. Walking NPCs down corridors to trigger traps is not, IMHO. (Incidentally, if you'll read back up this thread, you'll see that I happen to think the earth elemental approach is reasonably creative. The specific use of "ridiculous" is a response to Robilar's approach.) [/QUOTE]
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Is the original Tomb of Horrors a well-designed adventure module?
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