Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 2913805" data-attributes="member: 30001"><p>QFT !</p><p></p><p>In fact, I think this is a BIG part of the old school module that people don't get. People look at an old school module and say "that doesn't make any sense", and think that's the module's problem. Given the uncountably infinite possibilities that can produce the results they see, and the fact that it's a fantasy world, I don't really see what the problem is.</p><p></p><p>The "Ecology of..." type articles IMO do a disservice to fantasy, in some ways, in that it makes it seem like everything that happens in a fantasy universe has to be based on scientific principles.</p><p></p><p>People think they need to have an explanation for what a dragon must be eating in order to maintain itself in an environment. A dragon is an imaginary creature, there's no reason that it has to sustain itself following the same rules as a cow. If you can conceive of a fantasy universal law that says "the gods gain power from their worshippers belief in them" then you can extrapolate that to say "dragons exist as a manifestation of humanities collective fear of them, and are sustained by that fear". (To think that if an adventurer is not afraid of a dragon that somehow that dragon will be weakened misunderstands what I mean by "collective").</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2913805, member: 30001"] QFT ! In fact, I think this is a BIG part of the old school module that people don't get. People look at an old school module and say "that doesn't make any sense", and think that's the module's problem. Given the uncountably infinite possibilities that can produce the results they see, and the fact that it's a fantasy world, I don't really see what the problem is. The "Ecology of..." type articles IMO do a disservice to fantasy, in some ways, in that it makes it seem like everything that happens in a fantasy universe has to be based on scientific principles. People think they need to have an explanation for what a dragon must be eating in order to maintain itself in an environment. A dragon is an imaginary creature, there's no reason that it has to sustain itself following the same rules as a cow. If you can conceive of a fantasy universal law that says "the gods gain power from their worshippers belief in them" then you can extrapolate that to say "dragons exist as a manifestation of humanities collective fear of them, and are sustained by that fear". (To think that if an adventurer is not afraid of a dragon that somehow that dragon will be weakened misunderstands what I mean by "collective"). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
Top