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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="ruleslawyer" data-source="post: 2913811" data-attributes="member: 1757"><p>Yes, but the pieces parts are there to see.</p><p>I'm just going to have to disagree with you on this. It's a relatively straightforward action with little in the way of <em>meaningful context.</em> How does "context" add anything to the decision to have minions walk down halls to trigger traps?</p><p></p><p>Moreover, it's not like we don't share the intended "context." We're all gamers; I've been playing (A)D&D since ToH was released. </p><p></p><p>I don't think it's a matter of emotional response, either. There are imaginative approaches to these problems that require sophisticated reasoning, as merelycompetent's group example illustrates. Then there's the silly response, which is what I think sending minions down to trigger traps is. Why didn't they just turn on him anyway?</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2913811, member: 1757"] Yes, but the pieces parts are there to see. I'm just going to have to disagree with you on this. It's a relatively straightforward action with little in the way of [i]meaningful context.[/i] How does "context" add anything to the decision to have minions walk down halls to trigger traps? Moreover, it's not like we don't share the intended "context." We're all gamers; I've been playing (A)D&D since ToH was released. I don't think it's a matter of emotional response, either. There are imaginative approaches to these problems that require sophisticated reasoning, as merelycompetent's group example illustrates. Then there's the silly response, which is what I think sending minions down to trigger traps is. Why didn't they just turn on him anyway? [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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