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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="gizmo33" data-source="post: 2913997" data-attributes="member: 30001"><p>We might have played DnD over the same approximate span of years but I'm sure we have different expectations for the game. We probably have a different preference for a level of scientific/historical justification for game elements. I also tend to see "fantasy" as something with a pretty broad set of possibilities (like Umbran's post described). I really do think that culture and context is the issue, even if your group played 1E with a different set of expectations than mine did.</p><p></p><p>When you say something is "badly designed", it really makes it sound much more universal and objective than I think is justified.</p><p> </p><p></p><p></p><p>Why is it silly? Minions have a long tradition of sacrificing themselves for the greater good. Is the Secret Service silly? Is it even necessary for me to come up with real world analogies to justify what orcs could possibly do in a fantasy game? I wasn't there to adjucate the loyalty issues between Robilar and his henchmen, but I don't find anything impossible about what's been described. You might be assuming that the orcs read the module and knew how dangerous it was?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2913997, member: 30001"] We might have played DnD over the same approximate span of years but I'm sure we have different expectations for the game. We probably have a different preference for a level of scientific/historical justification for game elements. I also tend to see "fantasy" as something with a pretty broad set of possibilities (like Umbran's post described). I really do think that culture and context is the issue, even if your group played 1E with a different set of expectations than mine did. When you say something is "badly designed", it really makes it sound much more universal and objective than I think is justified. Why is it silly? Minions have a long tradition of sacrificing themselves for the greater good. Is the Secret Service silly? Is it even necessary for me to come up with real world analogies to justify what orcs could possibly do in a fantasy game? I wasn't there to adjucate the loyalty issues between Robilar and his henchmen, but I don't find anything impossible about what's been described. You might be assuming that the orcs read the module and knew how dangerous it was? [/QUOTE]
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Is the original Tomb of Horrors a well-designed adventure module?
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