Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 2917259" data-attributes="member: 24969"><p>Because not all player's are happy playing out Mary Sue storylines. Some want a DM that is going to set up a series of challenges in that actually overcoming means something. Much like PvP games where people seek out other players that are much better than they are. The more rigourous the challange, the easier the next one will be and the more satisfying overcoming it will be. In this style of play, it is usually beleived that knowledge and experience in doing so carries over from one dungeon to the next and even one DM to the next. Thus, just as a soldier's training expereince makes him a better soldier, a player's expereince makes him a better player. This involves finding a DM whose judgement the player trusts and whose style they enjoy. Any DM can kill you, but a DM who can lay out a series of challenges and explain how everything worked, the clues, and the solutions afterwards is key. It brings a very warm feeling when the player is able to start figuring them out on their own and gets a sence that they have improved over where they once where.</p><p></p><p>For players of this style of play, you'll find that they don't consider modules like ToH or WPM to be random deathtraps but rather deathtraps that experienced players will be able to play through. It's not player versus DM but rahter player versus module with a DM as an inpatial judge or referee.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2917259, member: 24969"] Because not all player's are happy playing out Mary Sue storylines. Some want a DM that is going to set up a series of challenges in that actually overcoming means something. Much like PvP games where people seek out other players that are much better than they are. The more rigourous the challange, the easier the next one will be and the more satisfying overcoming it will be. In this style of play, it is usually beleived that knowledge and experience in doing so carries over from one dungeon to the next and even one DM to the next. Thus, just as a soldier's training expereince makes him a better soldier, a player's expereince makes him a better player. This involves finding a DM whose judgement the player trusts and whose style they enjoy. Any DM can kill you, but a DM who can lay out a series of challenges and explain how everything worked, the clues, and the solutions afterwards is key. It brings a very warm feeling when the player is able to start figuring them out on their own and gets a sence that they have improved over where they once where. For players of this style of play, you'll find that they don't consider modules like ToH or WPM to be random deathtraps but rather deathtraps that experienced players will be able to play through. It's not player versus DM but rahter player versus module with a DM as an inpatial judge or referee. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
Top