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General Tabletop Discussion
*TTRPGs General
Is the original Tomb of Horrors a well-designed adventure module?
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<blockquote data-quote="Abraxas" data-source="post: 2918020" data-attributes="member: 1266"><p>Every Edition has DMs who run things because of the levels stamped on the cover - 1E wasn't immune to this effect (but it also wasn't more prevalent in 1E).</p><p></p><p>Somewhere around these boards EGG stated that Robilar's henchmen all bought it in the first trap or 2 (and that it wasn't that many, I think he said 10 or so) and then Robilar negotiated the rest solo.</p><p>As for using hirelings/henchmen in general in this manner - if the 1E DMG guidelines were followed it would be pretty hard (and get harder as you went along) to convince them to do things like be the trap checkers in the ToH.</p><p></p><p></p><p>Brown Mold - when exposed to heat begins growing (2, 4, 8 etc times its original size) when exposed to heat - meaning it could get out of hand pretty quickly.</p><p></p><p>Just some last comments.</p><p></p><p>I am curious about how the people who played through this tournament style - (which in my neck of the woods meant no henchmen or hirelings along for the ride, no resting to regain spells) - and had no character deaths negotiated some of the traps in the ToH. Did they find and avoid them all? Or did they trigger them and make their saves (when saves were allowed)?</p><p></p><p>I am also curious where the condescending "newer gamers who don't like the ToH must have been coddled and/or aren't up to the challenge of real adventuring" comments are coming from. How does not liking the ToH lead to those conclusions?</p><p></p><p>Last, given some of the comments around these boards I am prettty certain that my early gaming experiences were very different from the early D&D pioneers. For example, there are comments about using wishes and getting ressurrections during the course of the 1E adventures that really surprise me. When I played through these 1E modules we were no where near the level where access to wishes or ressurection was (even remotely) possible. And even if they were available - the norm for people I gamed with was to start a new character instead of ressurecting an old one.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 2918020, member: 1266"] Every Edition has DMs who run things because of the levels stamped on the cover - 1E wasn't immune to this effect (but it also wasn't more prevalent in 1E). Somewhere around these boards EGG stated that Robilar's henchmen all bought it in the first trap or 2 (and that it wasn't that many, I think he said 10 or so) and then Robilar negotiated the rest solo. As for using hirelings/henchmen in general in this manner - if the 1E DMG guidelines were followed it would be pretty hard (and get harder as you went along) to convince them to do things like be the trap checkers in the ToH. Brown Mold - when exposed to heat begins growing (2, 4, 8 etc times its original size) when exposed to heat - meaning it could get out of hand pretty quickly. Just some last comments. I am curious about how the people who played through this tournament style - (which in my neck of the woods meant no henchmen or hirelings along for the ride, no resting to regain spells) - and had no character deaths negotiated some of the traps in the ToH. Did they find and avoid them all? Or did they trigger them and make their saves (when saves were allowed)? I am also curious where the condescending "newer gamers who don't like the ToH must have been coddled and/or aren't up to the challenge of real adventuring" comments are coming from. How does not liking the ToH lead to those conclusions? Last, given some of the comments around these boards I am prettty certain that my early gaming experiences were very different from the early D&D pioneers. For example, there are comments about using wishes and getting ressurrections during the course of the 1E adventures that really surprise me. When I played through these 1E modules we were no where near the level where access to wishes or ressurection was (even remotely) possible. And even if they were available - the norm for people I gamed with was to start a new character instead of ressurecting an old one. [/QUOTE]
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Is the original Tomb of Horrors a well-designed adventure module?
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