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Is The Paladin Weak?
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<blockquote data-quote="MeepoTheMighty" data-source="post: 1024137" data-attributes="member: 3216"><p>I don't think the paladin is weak, but a lot of his powers are a little ho-hum. Curing disease is miraculous and all, but what's the point of a power that can only be used at most a few times per week? If a plague swept the city, you wouldn't ask the paladin for help, you'd ask the cleric who can prepare cure disease 4 or 5 times per day. I can't think of any other ability in the game that's only useable a certain number of times per week.</p><p></p><p>I disagree that a paladin needs ALL those feats. While it's true that historical knights trained with a wide variety of weapons, I doubt they had weapon focus in all of them. Remember that a paladin's martial weapon proficiency already puts him at an effective +4 to attacks over the common man. Add in a high attack bonus and you end up with someone who is a master of several weapons. </p><p></p><p>And yes, all ten of your other feats make good choices for paladins. I could probably find another thirty choices that would make sense if I dug through all my books. You'll notice that none of the feats are really *essential.* They just provide a bit more direction and focus to the character. Someone without 5 or 6 different mounted fighting feats can still fight while mounted, just not as well as those who have chosen to dedicate themselves in that direction.</p></blockquote><p></p>
[QUOTE="MeepoTheMighty, post: 1024137, member: 3216"] I don't think the paladin is weak, but a lot of his powers are a little ho-hum. Curing disease is miraculous and all, but what's the point of a power that can only be used at most a few times per week? If a plague swept the city, you wouldn't ask the paladin for help, you'd ask the cleric who can prepare cure disease 4 or 5 times per day. I can't think of any other ability in the game that's only useable a certain number of times per week. I disagree that a paladin needs ALL those feats. While it's true that historical knights trained with a wide variety of weapons, I doubt they had weapon focus in all of them. Remember that a paladin's martial weapon proficiency already puts him at an effective +4 to attacks over the common man. Add in a high attack bonus and you end up with someone who is a master of several weapons. And yes, all ten of your other feats make good choices for paladins. I could probably find another thirty choices that would make sense if I dug through all my books. You'll notice that none of the feats are really *essential.* They just provide a bit more direction and focus to the character. Someone without 5 or 6 different mounted fighting feats can still fight while mounted, just not as well as those who have chosen to dedicate themselves in that direction. [/QUOTE]
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