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Is The Paladin Weak?
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<blockquote data-quote="Herremann the Wise" data-source="post: 1028305" data-attributes="member: 11300"><p>Hi everyone,</p><p></p><p>I have had quite a bit of fun playing a Paladin of Fiarle - God of courage, honor, duty etc. etc. </p><p>He has just recently gained his 5th feat - Mounted Combat to join Leadership, Weapon Focus (Longsword), Power Attack and Weapon Expertise. He has nice Strength and Charisma and decent Wisdom and Intelligence.</p><p>He called his Dire Lion Mount Alla'Mombassa just recently and so he greatly appreciates this new feat.</p><p></p><p>Is he weak? Most certainly not!</p><p>Is he the toughest in the group? No.</p><p>Is he the one that other party members can rely upon to get the job done and the person that others look to for leadership and purpose? Most certainly!!!</p><p></p><p>The role of the Paladin is what is important, not the size of the chunks he can peel off the opposition in melee - although as some have already mentioned, have him Smite Evil with a Charging Lance and that is enough to have most enemies peeing their pants.</p><p></p><p>I suppose what I'm trying to say is that a Paladin is not a Knight. Similar but different.</p><p></p><p>For those of you who want to play a knightly Paladin, may I suggest the following: treat the Paladin Class as a Prestige Class. Build up as a Fighter who espouses all the virtues of the Paladin and their Deity and take advantage of the bonus feats. Then when you have finally reached the levels of devotion required of the Paladin, start taking Paladin Classes and don't look back.</p><p></p><p>Some have mentioned going Paladin then Fighter but this seems totally backwards to me. Why would a Paladin wish to turn his or her back on their deity for the express purpose of getting more "mortally" powerful. This seems the quickest path to the Blackguard to me.</p><p></p><p>In terms of balance, I would say that a 10th level Paladin and a 10th level Fighter are about equal. What the Fighter picks up in feats, the Paladin more than compensates for in other abilities. The only qualification I would make to this is that we play a role-playing orientated game where Prestige and Heroics are paramount, not the bonuses to hit. For those who prefer a wargame style version of D&D, the point of the Paladin being "weak" most probably has some level of validity.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1028305, member: 11300"] Hi everyone, I have had quite a bit of fun playing a Paladin of Fiarle - God of courage, honor, duty etc. etc. He has just recently gained his 5th feat - Mounted Combat to join Leadership, Weapon Focus (Longsword), Power Attack and Weapon Expertise. He has nice Strength and Charisma and decent Wisdom and Intelligence. He called his Dire Lion Mount Alla'Mombassa just recently and so he greatly appreciates this new feat. Is he weak? Most certainly not! Is he the toughest in the group? No. Is he the one that other party members can rely upon to get the job done and the person that others look to for leadership and purpose? Most certainly!!! The role of the Paladin is what is important, not the size of the chunks he can peel off the opposition in melee - although as some have already mentioned, have him Smite Evil with a Charging Lance and that is enough to have most enemies peeing their pants. I suppose what I'm trying to say is that a Paladin is not a Knight. Similar but different. For those of you who want to play a knightly Paladin, may I suggest the following: treat the Paladin Class as a Prestige Class. Build up as a Fighter who espouses all the virtues of the Paladin and their Deity and take advantage of the bonus feats. Then when you have finally reached the levels of devotion required of the Paladin, start taking Paladin Classes and don't look back. Some have mentioned going Paladin then Fighter but this seems totally backwards to me. Why would a Paladin wish to turn his or her back on their deity for the express purpose of getting more "mortally" powerful. This seems the quickest path to the Blackguard to me. In terms of balance, I would say that a 10th level Paladin and a 10th level Fighter are about equal. What the Fighter picks up in feats, the Paladin more than compensates for in other abilities. The only qualification I would make to this is that we play a role-playing orientated game where Prestige and Heroics are paramount, not the bonuses to hit. For those who prefer a wargame style version of D&D, the point of the Paladin being "weak" most probably has some level of validity. Best Regards Herremann the Wise [/QUOTE]
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