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Is The Paladin Weak?
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<blockquote data-quote="Malcolm" data-source="post: 1029592" data-attributes="member: 11180"><p>Comparing the 3.5e Paladin to the other classes who got *bumps* (Bard, Barb, Ranger) it is indeed now an unbalanced class.</p><p></p><p>Basic class abilities have been rolled back to higher levels, staggered abilities have been rolled back when they were not that useful to begin with (i.e. Remove Disease, when the DCs for most diseases are pitiful), and gave them abilities which are inane and not very useful (Summon mount every day in 1 round? Eh?..) </p><p></p><p>The changes to the Ranger = great. Bard = wonderful. Paladin = why? </p><p>Playing in Living City and Living Greyhawk, and knowing that both systems have masses who cried out at the abusive folks who took 1 level of Paladin for the saving throw bonus, I know why it was changed. It was changed to appeal to the 12,000+ paying members these campaigns who complained; customers make change. I was one of those who asked for changes, I play a Paladin in both campaigns and I play them well; I have a stack of winner certs an inch-thick after 1 year of playing that says those at my tables agreed. </p><p>But to take a front-loaded class and simply hack-spread it without adding equally balancing abilties to encourage taking further levels...</p><p></p><p>It would have been fine if they would have spread it out in a playable manner like the new Ranger.</p><p>As far as the Paladin stands now it should have been left as it was written in 3.0.</p></blockquote><p></p>
[QUOTE="Malcolm, post: 1029592, member: 11180"] Comparing the 3.5e Paladin to the other classes who got *bumps* (Bard, Barb, Ranger) it is indeed now an unbalanced class. Basic class abilities have been rolled back to higher levels, staggered abilities have been rolled back when they were not that useful to begin with (i.e. Remove Disease, when the DCs for most diseases are pitiful), and gave them abilities which are inane and not very useful (Summon mount every day in 1 round? Eh?..) The changes to the Ranger = great. Bard = wonderful. Paladin = why? Playing in Living City and Living Greyhawk, and knowing that both systems have masses who cried out at the abusive folks who took 1 level of Paladin for the saving throw bonus, I know why it was changed. It was changed to appeal to the 12,000+ paying members these campaigns who complained; customers make change. I was one of those who asked for changes, I play a Paladin in both campaigns and I play them well; I have a stack of winner certs an inch-thick after 1 year of playing that says those at my tables agreed. But to take a front-loaded class and simply hack-spread it without adding equally balancing abilties to encourage taking further levels... It would have been fine if they would have spread it out in a playable manner like the new Ranger. As far as the Paladin stands now it should have been left as it was written in 3.0. [/QUOTE]
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