Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Is The Paladin Weak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lamoni" data-source="post: 1029693" data-attributes="member: 12680"><p>It seems like very few people really play much with a Paladin's mount. In my opinion, the mount almost makes up for the lack of fighting ability. However, in our campaign, the DM had me get the mount late so that I now have a Celestial Dire Wolf. It doesn't compare to the Paladin himself or the fighter when dealing out damage, but with free trip attacks when it bites and having damage reduction, it is a very nice addition (it usually fights on its own without a rider). Currently we are involved in a dungeon crawl though. That makes the mount unavailable... at least in 3.0 edition rules. Now in 3.5, I'll have the opportunity to summon him if we are in a large room. Not much help, but it's better than nothing.</p><p></p><p>The Paladin does have many other abilities that are very nice, but the two that it gets that helps in fighting are the mount, and smiting evil. When you give up one of those the paladin doesn't live up to its potential (in most campaigns).</p><p></p><p>Also, I agree very much about the stat problem. I was fortunate enough to have very good rolls. My average was 15.17. I doubt I'll be able to roll that high again for a long time.</p><p></p><p>My current Paladin is awesome. It has the highest saving throws of anyone in the party, he is great at cleaning up and putting everyone back to full health after the Cleric heals them most of the way. He wields a +1 greataxe with icy burst and averages 15-20 damage on a normal attack, but has done up to 116 damage in one attack (using power attack with smite evil and getting a critical) Not bad for a 9th level Paladin IMO. His immunity to disease has come into play, he was able to cure the cleric of disease, and has helped the party against fear. He is not the best in the party at any single task, but he is the most dependable in staying out of trouble. This allows him to help the other party members that fail the saves and are cought in a net or fall down a pit, etc. His biggest weaknesses lie in the very skills that the rogue excels at, but without the rogue, it would always be the Paladin going first to set off the traps, break through locked doors, etc.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1029693, member: 12680"] It seems like very few people really play much with a Paladin's mount. In my opinion, the mount almost makes up for the lack of fighting ability. However, in our campaign, the DM had me get the mount late so that I now have a Celestial Dire Wolf. It doesn't compare to the Paladin himself or the fighter when dealing out damage, but with free trip attacks when it bites and having damage reduction, it is a very nice addition (it usually fights on its own without a rider). Currently we are involved in a dungeon crawl though. That makes the mount unavailable... at least in 3.0 edition rules. Now in 3.5, I'll have the opportunity to summon him if we are in a large room. Not much help, but it's better than nothing. The Paladin does have many other abilities that are very nice, but the two that it gets that helps in fighting are the mount, and smiting evil. When you give up one of those the paladin doesn't live up to its potential (in most campaigns). Also, I agree very much about the stat problem. I was fortunate enough to have very good rolls. My average was 15.17. I doubt I'll be able to roll that high again for a long time. My current Paladin is awesome. It has the highest saving throws of anyone in the party, he is great at cleaning up and putting everyone back to full health after the Cleric heals them most of the way. He wields a +1 greataxe with icy burst and averages 15-20 damage on a normal attack, but has done up to 116 damage in one attack (using power attack with smite evil and getting a critical) Not bad for a 9th level Paladin IMO. His immunity to disease has come into play, he was able to cure the cleric of disease, and has helped the party against fear. He is not the best in the party at any single task, but he is the most dependable in staying out of trouble. This allows him to help the other party members that fail the saves and are cought in a net or fall down a pit, etc. His biggest weaknesses lie in the very skills that the rogue excels at, but without the rogue, it would always be the Paladin going first to set off the traps, break through locked doors, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is The Paladin Weak?
Top