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Is The Paladin Weak?
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<blockquote data-quote="Celtavian" data-source="post: 1032348" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>I am not competing, but I have a definite sense of what I view as a Paladin. I am a huge fan of the Arthurian legends and I believe the knights of renknown in such legends such as Launcelot, Tristram de Lyoness, Percival, Galahad and the like were physically and mentally extraordinary amongst already extraordinary warriors. </p><p></p><p>They were not all necessarily Paladins. They were all extraordinary with no notable below average statistics. </p><p></p><p>The knights of Arthur's court are my primary archetype for any Paladin, not real life knights from the Medieval age since I don't believe they had Paladin powers, though I could be wrong.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>You need to get out of the mindset that playing a character with lower statistics somehow makes you a better player. It doesn't.</p><p></p><p>I hope you realize that every character, Paladin or not, that I play in any campaign has a very well-developed personality and background. I spend alot of time on such aspects of my character, much more time than I spend generating stats.</p><p></p><p>As far as being a power gamer, some of us balance things a different way. I am not into magic items. I think characters should have a few unique, quality magic items that help them, but I don't think they should receive a storehouse of saleable magic items that they are constantly upgrading. </p><p></p><p>I prefer to have my character's start out with high stats that don't need alot of magical enhancement down the line to keep up with the monsters. I seriously prefer high stats over magic items. When I run the game, I tend to allow the player's to use a stat generation method that almost guarantees high stats including at least one 18. </p><p></p><p>I then scale back the magic items substantially because they don't need as many for survival considering they will be more likely to survive because of their stats. That is how I like to play the game. It is different than most maybe, but more fun for myself and the group I play with.</p><p></p><p>I think heroic characters should be above average stat wise, especially Paladins whose sole purpose for adventuring is to defeat evil in the service of their god. They exist only for that reason, not to spread the word (though they can and do), not to help the poor (though they can and do), and not to build churches (though they often will protect them). They are their god's mortal weapon against evil. They should be stronger than average, always. That is why they are chosen.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1032348, member: 5834"] [b]re[/b] I am not competing, but I have a definite sense of what I view as a Paladin. I am a huge fan of the Arthurian legends and I believe the knights of renknown in such legends such as Launcelot, Tristram de Lyoness, Percival, Galahad and the like were physically and mentally extraordinary amongst already extraordinary warriors. They were not all necessarily Paladins. They were all extraordinary with no notable below average statistics. The knights of Arthur's court are my primary archetype for any Paladin, not real life knights from the Medieval age since I don't believe they had Paladin powers, though I could be wrong.;) You need to get out of the mindset that playing a character with lower statistics somehow makes you a better player. It doesn't. I hope you realize that every character, Paladin or not, that I play in any campaign has a very well-developed personality and background. I spend alot of time on such aspects of my character, much more time than I spend generating stats. As far as being a power gamer, some of us balance things a different way. I am not into magic items. I think characters should have a few unique, quality magic items that help them, but I don't think they should receive a storehouse of saleable magic items that they are constantly upgrading. I prefer to have my character's start out with high stats that don't need alot of magical enhancement down the line to keep up with the monsters. I seriously prefer high stats over magic items. When I run the game, I tend to allow the player's to use a stat generation method that almost guarantees high stats including at least one 18. I then scale back the magic items substantially because they don't need as many for survival considering they will be more likely to survive because of their stats. That is how I like to play the game. It is different than most maybe, but more fun for myself and the group I play with. I think heroic characters should be above average stat wise, especially Paladins whose sole purpose for adventuring is to defeat evil in the service of their god. They exist only for that reason, not to spread the word (though they can and do), not to help the poor (though they can and do), and not to build churches (though they often will protect them). They are their god's mortal weapon against evil. They should be stronger than average, always. That is why they are chosen. [/QUOTE]
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