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Is The Paladin Weak?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1040590" data-attributes="member: 545"><p>That is a roleplaying option open to the player of any heroic character, not something that should be imposed on the paladin through mechanics. To do so creates the ultimate self-contradiction -- a brave paladin thats needs to regularly resort to cowardice to survive at all yet is simultaneously 'more heroic' because he dared get out of bed in the morning.</p><p></p><p>The concept of the paladin is a character that leads by example, takes more than his share of the risks, and is eager to charge in first.</p><p></p><p>The games mechanics of the paladin is a character that should stand in back, probably should take bow as his weapon of choice, a second string healer, a second string fighter -- the 'utility infielder' who steps up when the Real McCoy goes down.</p><p></p><p>When the character concept and game mechanics clash, it interferes with roleplaying -- forcing the player to metagame and minmax. That is a design flaw. I do not think the paladin is weak because I lust for power. I think the paladin is weak because it is extremely arduous to live up to its concept with the resources provided.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1040590, member: 545"] That is a roleplaying option open to the player of any heroic character, not something that should be imposed on the paladin through mechanics. To do so creates the ultimate self-contradiction -- a brave paladin thats needs to regularly resort to cowardice to survive at all yet is simultaneously 'more heroic' because he dared get out of bed in the morning. The concept of the paladin is a character that leads by example, takes more than his share of the risks, and is eager to charge in first. The games mechanics of the paladin is a character that should stand in back, probably should take bow as his weapon of choice, a second string healer, a second string fighter -- the 'utility infielder' who steps up when the Real McCoy goes down. When the character concept and game mechanics clash, it interferes with roleplaying -- forcing the player to metagame and minmax. That is a design flaw. I do not think the paladin is weak because I lust for power. I think the paladin is weak because it is extremely arduous to live up to its concept with the resources provided. [/QUOTE]
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