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Is the Psion class balanced?
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<blockquote data-quote="KarinsDad" data-source="post: 2716810" data-attributes="member: 2011"><p>Ok.</p><p></p><p>Here was my psion at 9th level. I did not go out of my way to build her super powerful, I just took stuff I liked. For example, I did not take Overchannel to boost her powers. I did use the SRD version of the Slayer for her PrC. Course, the other PC psion at the time was about as powerful.</p><p></p><p>You'll note she only has a few magic items:</p><p></p><p>+2 Greatsword</p><p>+2 Lt. Crossbow</p><p>+1 Ring of Protection</p><p>Heward’s Handy Haversack</p><p>3 Cure Light Wounds Potions</p><p>Everburning Torch</p><p></p><p>Total Worth: ~21,000 GP (in the DMG, 9th level characters should have 36,000 GP)</p><p></p><p>And the only reason she took the crossbow was because it was worth 8000+ GP. She has never used it (as far as I can remember). Nobody wanted it, so she took it to sell it later.</p><p></p><p></p><p>This was 35 point buy. Course, the other PCs got this too.</p><p></p><p></p><p>Her normal walking around AC was 20 (+1 ring, +2 dex, +7 Inertial Armor)</p><p></p><p>Her max AC was 37 (+1 ring, +7 Inertial Armor, +5 Force Screen, +3 Thicken Skin, +2 Animal Affinity, +6 Metamorphosis Troll, +3 Precognitive Defense)</p><p></p><p>Her effective max AC against a single opponent was 39 (i.e. she did Entangling Ectoplasm on them and hit most of the time), 41 if they use a Dex based weapon.</p><p></p><p>Note: She could use Metamorphosis to transform into creatures with higher AC than the 16 of a Troll as well, she just liked to fight as a Troll (and was easily recognized by her fellow PCs that way). And at level 10 (when she became a 9th level manifester), this max increased by 2.</p><p></p><p>Now, this maxxed buffed up version did not include a single buff from the other PCs. So, her AC was often augmented by other PCs.</p><p></p><p>And, I never actually had to buff up this much (I never used Animal Affinity for example), but I could if needed. The most I typically ever buffed was Inertial Armor, Force Screen, Thicken Skin, and Metamorphosis where IA and TS were typically done before combat, so only 2 buffs during combat. In extreme combats where I had to hold off a BBEG monster, 2 rounds of buff were acceptable. I think I might have once done Precognitive Defense with this combination against an extremely powerful foe.</p><p></p><p>And, it cost her 7 + 5 + 7 + 7 = 26 PP for the really big battles. Sure, that's 35% of her points. But against an extremely powerful opponent, it was worth it. Plus, 14 of these points were still in use for later battles.</p><p></p><p>Now remember, this is a character with a single +1 Ring of Protection. No armor. No shield. No other magic items for AC. And remember, the other PCs (except for the other Psion) were nowhere near her ability level. They fell unconscious a lot (at least once a level, sometimes a lot more).</p><p></p><p>And, the other PCs had most of the protective magic items in the party because my Psion could survive encounters where they would fall. Ditto for the other Psion in the group. It was actually funny that his Psion and my Psion occasionally were the only two conscious PCs left standing.</p><p></p><p></p><p>Most of the time, my psion merely walked around with an AC of 24 to 28 (plus buffs from the rest of the PCs) and/or +2/+4 more effective AC from a 1 or 3 PP Entangling Ectoplasm when appropriate, and whaled on creatures with her 6D6 + 5 Greatsword. The Fighter types in the group were very jealous because she averaged as much or more damage then them, even though they had better to hits and more attacks per round on full round attacks.</p><p></p><p>There was no real need to use up a lot of PP on stuff. Mostly she used it for defense (e.g. Resilience or Resistance or Vigor). Granted, she ran low on PP a lot of days, but she rarely ran out. Our games tend to have 2 to 5 combats per game day (on combative game days). Sometimes more (like in dungeons/ruins/enemy fortresses). Sometimes less (like in the wilderness).</p><p></p><p></p><p>This is also a character who was going to buy some Mithral Full Plate shortly so that she did not have to use PP for Inertial Armor (except for sleeping).</p><p></p><p></p><p>So here we have a character who only once went unconscious in 9 levels (at 3rd level), had one single measly defensive magic item, could fight better or as well as the party fighters when necessarily, who could heal herself, who could heal others, who could manifest damaging powers better than the arcane spell caster could cast damaging spells, and rarely took serious damage (Vigor, Intellect Fortress, Resilience, Resistance). Arcane spell casters cannot come close to being able to do this. For that matter, neither can most divine spell casters.</p><p></p><p>Granted, she could not cast damaging powers as often as an arcane spell caster. But, she was not designed (like the other psion in the group who was a Kineticist) to do that.</p><p></p><p></p><p>Note: Her skill point total is greater than core rules because of a house rule. Course, the other PCs got this too.</p><p></p><p>[code]</p><p>Trinity Darth Sidious </p><p>Character Name Player </p><p></p><p>Egoist 8 / Inspired Slayer 1 Elan Neutral (leaning towards Good) </p><p>Class & Level Race Alignment Deity</p><p></p><p>Medium 26 Female 5’6” 120 Black (Red) Tan Green </p><p>Size Age Gender Height Weight Hair Color Skin Color Eye Color Home Region</p><p></p><p>Ability Score Modifier HP: 49/36/24/12 Speed: 30’ Encumbrance/Total weight carried: Light/30</p><p></p><p>STR 14 +2 AC: 20 = +10 +7 +0 +2 +0 +0 +1 +0 Damage Reduction: 0/–</p><p>DEX 14 +2 Armor Shield Dex Size Natural Deflect Misc. Action Points: (9) 9</p><p>CON 14 +2 Touch AC: 13 </p><p>INT 18 +4 Flat-Footed AC: 18</p><p>WIS 14 +2 Initiative: +2 = +2 +0</p><p>CHA 07 -2 Total Dex Misc.</p><p></p><p> Total Base Ability Magic Misc. Extra Modifiers</p><p>Fortitude +4 = +2 +2 +0 +0</p><p>Reflex +4 = +2 +2 +0 +0 </p><p>Will +9 = +7 +2 +0 +0 </p><p></p><p>Base Attack Bonus: +5 Spell Resistance: 0</p><p>Grapple Bonus: +7 = +5 +2 +0 +0</p><p> Total Base Str Size Misc.</p><p></p><p>Weapon Total Attack Bonus Damage Critical </p><p>+2 Greatsword +9 2d6+5 19-20/x2</p><p>Range Type Notes </p><p> Slash </p><p></p><p>Weapon Total Attack Bonus Damage Critical </p><p>+2 Light Crossbow +9 1d8 19-20/x2</p><p>Range Type Notes </p><p> 80’ Piercing </p><p></p><p>Weapon Total Attack Bonus Damage Critical </p><p>Longspear +7 1d8+2 20/x3</p><p>Range Type Notes </p><p> -- Piercing </p><p></p><p>Weapon Total Attack Bonus Damage Critical </p><p>Dagger +7 1d4+2 19-20/x2</p><p>Range Type Notes </p><p>10’ P or S </p><p></p><p>Armor Type Bonus Max Dex </p><p>None </p><p>Check Penalty Speed Weight Special </p><p> –0 normal </p><p></p><p>Carrying Capacity </p><p>Light: 58</p><p>Medium: 116 </p><p>Heavy: 175</p><p> </p><p></p><p>Skills</p><p>cc Skill Name Modifier Ability Ranks Misc.</p><p>x Appraise +4 Int +4 </p><p>x Autohypnosis +9 Wis +2 5 2</p><p>x Balance +2 Dex +2 </p><p> Bluff -2 Cha -2 </p><p>x Climb +2 Str +2 </p><p> Concentration +13 Con +2 11</p><p>x Craft (any) +4 Int +4 </p><p>x Diplomacy -2 Cha -2 </p><p>x Disguise -2 Cha -2 </p><p>x Escape Artist +2 Dex +2 </p><p>x Forgery +4 Int +4 </p><p>x Gather Info -2 Cha -2 </p><p>x Hide +2 Dex +2 </p><p>x Heal +7 Wis +2 5 </p><p>x Initimidate -2 Cha -2 </p><p>x Jump +2 Str +2 </p><p>x Know. Arcana +9 Int +4 5 </p><p> K Dungeoneering +12 Int +4 8</p><p>x Know. Nobility +9 Int +4 5 </p><p>x Know. Psionics +11 Int +4 5 2</p><p>x Know. Religion +9 Int +4 5 </p><p> Listen +5 Wis+2 3</p><p>x Move Silently +2 Dex +2 </p><p>x Perform -2 Cha -2 </p><p> Psicraft +13 Int +4 7 2</p><p>x Ride +2 Dex +2 </p><p>x Search +4 Int +4 </p><p>x Speak Language 5 </p><p>x Spellcraft +9 Int+4 5 </p><p> Spot +5 Wis+2 3</p><p> Survival +4 Wis+2 2</p><p>x Swim +2 Str +2 </p><p>x Tumble +5 Dex +2 3 </p><p>x Use Rope +2 Dex +2 </p><p> </p><p></p><p>Languages</p><p>Argon, Common, Draconic, Giant, Goblin, Orc, Riedran, Quori, Undercommon</p><p> </p><p>Special Abilities/Feats</p><p></p><p>Psionic Weapon: +2D6 damage with melee weapons when psionic focus used</p><p>Greater Psionic Weapon: +4D6 damage with melee weapons when psionic focus used</p><p>Tracking</p><p>All Martial Weapons</p><p>All Armor</p><p>Expanded Knowledge: Astral Construct</p><p>Psionic Meditation: Become psionic focused as move action</p><p>Empower Power: 1.5 damage </p><p>Repletion: does not need to eat or drink for 24 hours with 1PP</p><p>Resilience: an immediate action, can reduce damage taken by 2 for every 1 PP</p><p>Resistance: as an immediate action, +4 racial bonus on saving throws until the beginning of my next turn</p><p></p><p>Psionic Powers</p><p>Level Power </p><p> 2 Animal Affinity, 76</p><p> 1 Astral Construct, 77</p><p> 3 Body Adjustment, 80</p><p> 3 Darkvision, 90</p><p> 4 Dimension Door, 92</p><p> 3 Dispel Psionics, 94</p><p> 2 Empathic Transfer, 98</p><p> 4 Energy Adaptation, 99</p><p> 3 Energy Bolt, 100</p><p> 1 Energy Ray, 103</p><p> 1 Entangling Ecto, 104</p><p> 1 Force Screen, 108 </p><p> 1 Inertial Armor, 113</p><p> 4 Intellect Fortress, 113</p><p> 4 Metamorphosis, 116</p><p> 1 Precogition, Def., 124</p><p> 1 Thicken Skin, 137</p><p> 1 Vigor, 140</p><p></p><p>Power DC: 14 + power level</p><p>Power Points: 76</p><p></p><p> 58 +16 +2</p><p>Level Int Race</p><p></p><p> Equipment Weight Carried: 30</p><p>Worn: Weight: Carried: Weight:</p><p>+2 Greatsword 8 Longspear 9</p><p>Sheath & Dagger 1 </p><p>+2 Lt. Crossbow (slung around body) 4 </p><p>Bolt case (10) 1</p><p></p><p>+1 Ring of Protection</p><p></p><p>Heward’s Handy Haversack 5</p><p> 2 cubic 20 pounds:</p><p> Tent: 20</p><p></p><p> 2 cubic 20 pounds:</p><p> Winter Blanket: 3</p><p> 4 days Trail Rations: 4</p><p> Waterskin: 4</p><p> Silk Rope knotted: 5</p><p> attached to Grappling Hook: 4</p><p> </p><p> 8 cubic 80 pounds (room for 45+ more pounds):</p><p> Masterwork Greatsword (in sheath): 8</p><p> Silver plated dagger with turquoise and jet handle (in sheath): 1</p><p> 2 bolt cases (20): 2</p><p> Belt pouch with money: ~3</p><p> Belt pouch with party money: ~2</p><p> Various party treasure (crown, mask, silver chest, etc.)</p><p> 10 days Trail Rations: 10</p><p> 3 Cure Light Wounds Potions</p><p> Everburning Torch: 1</p><p> Vial of Holy Water: 1</p><p> 3 Smokesticks: 1.5</p><p> Belt Pouch with: 0.5</p><p> ID papers with portrait</p><p> Travel papers to Gnomeland</p><p> Travel papers to Sharn</p><p> Orion Letter</p><p> Flint & Steel</p><p> Tindertwig</p><p></p><p></p><p>Found Stuff Kept On Person (in belt pouch)</p><p> Amethyst</p><p> Iron Key</p><p>[/code]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2716810, member: 2011"] Ok. Here was my psion at 9th level. I did not go out of my way to build her super powerful, I just took stuff I liked. For example, I did not take Overchannel to boost her powers. I did use the SRD version of the Slayer for her PrC. Course, the other PC psion at the time was about as powerful. You'll note she only has a few magic items: +2 Greatsword +2 Lt. Crossbow +1 Ring of Protection Heward’s Handy Haversack 3 Cure Light Wounds Potions Everburning Torch Total Worth: ~21,000 GP (in the DMG, 9th level characters should have 36,000 GP) And the only reason she took the crossbow was because it was worth 8000+ GP. She has never used it (as far as I can remember). Nobody wanted it, so she took it to sell it later. This was 35 point buy. Course, the other PCs got this too. Her normal walking around AC was 20 (+1 ring, +2 dex, +7 Inertial Armor) Her max AC was 37 (+1 ring, +7 Inertial Armor, +5 Force Screen, +3 Thicken Skin, +2 Animal Affinity, +6 Metamorphosis Troll, +3 Precognitive Defense) Her effective max AC against a single opponent was 39 (i.e. she did Entangling Ectoplasm on them and hit most of the time), 41 if they use a Dex based weapon. Note: She could use Metamorphosis to transform into creatures with higher AC than the 16 of a Troll as well, she just liked to fight as a Troll (and was easily recognized by her fellow PCs that way). And at level 10 (when she became a 9th level manifester), this max increased by 2. Now, this maxxed buffed up version did not include a single buff from the other PCs. So, her AC was often augmented by other PCs. And, I never actually had to buff up this much (I never used Animal Affinity for example), but I could if needed. The most I typically ever buffed was Inertial Armor, Force Screen, Thicken Skin, and Metamorphosis where IA and TS were typically done before combat, so only 2 buffs during combat. In extreme combats where I had to hold off a BBEG monster, 2 rounds of buff were acceptable. I think I might have once done Precognitive Defense with this combination against an extremely powerful foe. And, it cost her 7 + 5 + 7 + 7 = 26 PP for the really big battles. Sure, that's 35% of her points. But against an extremely powerful opponent, it was worth it. Plus, 14 of these points were still in use for later battles. Now remember, this is a character with a single +1 Ring of Protection. No armor. No shield. No other magic items for AC. And remember, the other PCs (except for the other Psion) were nowhere near her ability level. They fell unconscious a lot (at least once a level, sometimes a lot more). And, the other PCs had most of the protective magic items in the party because my Psion could survive encounters where they would fall. Ditto for the other Psion in the group. It was actually funny that his Psion and my Psion occasionally were the only two conscious PCs left standing. Most of the time, my psion merely walked around with an AC of 24 to 28 (plus buffs from the rest of the PCs) and/or +2/+4 more effective AC from a 1 or 3 PP Entangling Ectoplasm when appropriate, and whaled on creatures with her 6D6 + 5 Greatsword. The Fighter types in the group were very jealous because she averaged as much or more damage then them, even though they had better to hits and more attacks per round on full round attacks. There was no real need to use up a lot of PP on stuff. Mostly she used it for defense (e.g. Resilience or Resistance or Vigor). Granted, she ran low on PP a lot of days, but she rarely ran out. Our games tend to have 2 to 5 combats per game day (on combative game days). Sometimes more (like in dungeons/ruins/enemy fortresses). Sometimes less (like in the wilderness). This is also a character who was going to buy some Mithral Full Plate shortly so that she did not have to use PP for Inertial Armor (except for sleeping). So here we have a character who only once went unconscious in 9 levels (at 3rd level), had one single measly defensive magic item, could fight better or as well as the party fighters when necessarily, who could heal herself, who could heal others, who could manifest damaging powers better than the arcane spell caster could cast damaging spells, and rarely took serious damage (Vigor, Intellect Fortress, Resilience, Resistance). Arcane spell casters cannot come close to being able to do this. For that matter, neither can most divine spell casters. Granted, she could not cast damaging powers as often as an arcane spell caster. But, she was not designed (like the other psion in the group who was a Kineticist) to do that. Note: Her skill point total is greater than core rules because of a house rule. Course, the other PCs got this too. [code] Trinity Darth Sidious Character Name Player Egoist 8 / Inspired Slayer 1 Elan Neutral (leaning towards Good) Class & Level Race Alignment Deity Medium 26 Female 5’6” 120 Black (Red) Tan Green Size Age Gender Height Weight Hair Color Skin Color Eye Color Home Region Ability Score Modifier HP: 49/36/24/12 Speed: 30’ Encumbrance/Total weight carried: Light/30 STR 14 +2 AC: 20 = +10 +7 +0 +2 +0 +0 +1 +0 Damage Reduction: 0/– DEX 14 +2 Armor Shield Dex Size Natural Deflect Misc. Action Points: (9) 9 CON 14 +2 Touch AC: 13 INT 18 +4 Flat-Footed AC: 18 WIS 14 +2 Initiative: +2 = +2 +0 CHA 07 -2 Total Dex Misc. Total Base Ability Magic Misc. Extra Modifiers Fortitude +4 = +2 +2 +0 +0 Reflex +4 = +2 +2 +0 +0 Will +9 = +7 +2 +0 +0 Base Attack Bonus: +5 Spell Resistance: 0 Grapple Bonus: +7 = +5 +2 +0 +0 Total Base Str Size Misc. Weapon Total Attack Bonus Damage Critical +2 Greatsword +9 2d6+5 19-20/x2 Range Type Notes Slash Weapon Total Attack Bonus Damage Critical +2 Light Crossbow +9 1d8 19-20/x2 Range Type Notes 80’ Piercing Weapon Total Attack Bonus Damage Critical Longspear +7 1d8+2 20/x3 Range Type Notes -- Piercing Weapon Total Attack Bonus Damage Critical Dagger +7 1d4+2 19-20/x2 Range Type Notes 10’ P or S Armor Type Bonus Max Dex None Check Penalty Speed Weight Special –0 normal Carrying Capacity Light: 58 Medium: 116 Heavy: 175 Skills cc Skill Name Modifier Ability Ranks Misc. x Appraise +4 Int +4 x Autohypnosis +9 Wis +2 5 2 x Balance +2 Dex +2 Bluff -2 Cha -2 x Climb +2 Str +2 Concentration +13 Con +2 11 x Craft (any) +4 Int +4 x Diplomacy -2 Cha -2 x Disguise -2 Cha -2 x Escape Artist +2 Dex +2 x Forgery +4 Int +4 x Gather Info -2 Cha -2 x Hide +2 Dex +2 x Heal +7 Wis +2 5 x Initimidate -2 Cha -2 x Jump +2 Str +2 x Know. Arcana +9 Int +4 5 K Dungeoneering +12 Int +4 8 x Know. Nobility +9 Int +4 5 x Know. Psionics +11 Int +4 5 2 x Know. Religion +9 Int +4 5 Listen +5 Wis+2 3 x Move Silently +2 Dex +2 x Perform -2 Cha -2 Psicraft +13 Int +4 7 2 x Ride +2 Dex +2 x Search +4 Int +4 x Speak Language 5 x Spellcraft +9 Int+4 5 Spot +5 Wis+2 3 Survival +4 Wis+2 2 x Swim +2 Str +2 x Tumble +5 Dex +2 3 x Use Rope +2 Dex +2 Languages Argon, Common, Draconic, Giant, Goblin, Orc, Riedran, Quori, Undercommon Special Abilities/Feats Psionic Weapon: +2D6 damage with melee weapons when psionic focus used Greater Psionic Weapon: +4D6 damage with melee weapons when psionic focus used Tracking All Martial Weapons All Armor Expanded Knowledge: Astral Construct Psionic Meditation: Become psionic focused as move action Empower Power: 1.5 damage Repletion: does not need to eat or drink for 24 hours with 1PP Resilience: an immediate action, can reduce damage taken by 2 for every 1 PP Resistance: as an immediate action, +4 racial bonus on saving throws until the beginning of my next turn Psionic Powers Level Power 2 Animal Affinity, 76 1 Astral Construct, 77 3 Body Adjustment, 80 3 Darkvision, 90 4 Dimension Door, 92 3 Dispel Psionics, 94 2 Empathic Transfer, 98 4 Energy Adaptation, 99 3 Energy Bolt, 100 1 Energy Ray, 103 1 Entangling Ecto, 104 1 Force Screen, 108 1 Inertial Armor, 113 4 Intellect Fortress, 113 4 Metamorphosis, 116 1 Precogition, Def., 124 1 Thicken Skin, 137 1 Vigor, 140 Power DC: 14 + power level Power Points: 76 58 +16 +2 Level Int Race Equipment Weight Carried: 30 Worn: Weight: Carried: Weight: +2 Greatsword 8 Longspear 9 Sheath & Dagger 1 +2 Lt. Crossbow (slung around body) 4 Bolt case (10) 1 +1 Ring of Protection Heward’s Handy Haversack 5 2 cubic 20 pounds: Tent: 20 2 cubic 20 pounds: Winter Blanket: 3 4 days Trail Rations: 4 Waterskin: 4 Silk Rope knotted: 5 attached to Grappling Hook: 4 8 cubic 80 pounds (room for 45+ more pounds): Masterwork Greatsword (in sheath): 8 Silver plated dagger with turquoise and jet handle (in sheath): 1 2 bolt cases (20): 2 Belt pouch with money: ~3 Belt pouch with party money: ~2 Various party treasure (crown, mask, silver chest, etc.) 10 days Trail Rations: 10 3 Cure Light Wounds Potions Everburning Torch: 1 Vial of Holy Water: 1 3 Smokesticks: 1.5 Belt Pouch with: 0.5 ID papers with portrait Travel papers to Gnomeland Travel papers to Sharn Orion Letter Flint & Steel Tindertwig Found Stuff Kept On Person (in belt pouch) Amethyst Iron Key [/code] [/QUOTE]
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Is the Psion class balanced?
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