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Is the Psion class balanced?
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<blockquote data-quote="Scion" data-source="post: 2719416" data-attributes="member: 5777"><p>I am afraid that to me this just shows that you have never really used the spell in your games and/or never really look at grapple.</p><p></p><p>I believe that earlier you said all 5 party members got out fairly rapidly.</p><p></p><p>Likely this means that the fighter type(s) got lucky and rolled well and ran out and the caster types had spells (such as dim door) prepared to get out of it but they took some damage (I suppose they could've even failed the concentration check as well, DC 24 at level 7 is pretty rough).</p><p></p><p>So, it scattered the party and used up a lot of resources plus gave the opponents a round to do whatever they like.</p><p></p><p>Plus the party got lucky in that case. That was a 'best case scenario' where everything goes just right. It could have easily tied up the whole party for several rounds and dealt hundreds of damage and negating spells.</p><p></p><p></p><p></p><p>And yet you feel that psions are overpowered. I would have to say that there is something fishy between your two conclusions given the sheer power of this spell.</p><p></p><p></p><p></p><p>Note that I simply mentioned one of the examples and not all.</p><p></p><p>Escape artist rogues will be able to have skill ranks of up to level +3 and add on dex, so they will be in a similar to better boat than the fighter types.. if they bothered to spend points in it at all given the amount of good skills that they have to choose from, there are only so many skill points to go around.</p><p></p><p>Say they did max it out and have a 20 dex at level 7, so they have a +15 to their check vs the tentacles +15 grapple. Even odds. So each round they have a 50/50 chance to stay in the grapple or not and takes a standard action to make the try.</p><p></p><p>Raging barb with starting 18 str goes to 22 for a +6 +bab to check which means +13 vs the +15 of the tentacles. Not good.</p><p></p><p>Wizard with a dim door spell memorized (highest level slot at this point so it isnt guarenteed, although it is very likely) vs a DC 24 concentration check (the grapple check is likely +3 or lower vs +15) with a likely concentration check of +13 or so. More than 50% chance to fail and then be stuck until someone rescues them.</p><p></p><p></p><p></p><p>And smaller pc's and even those above will likely fail at least half of the time.</p><p></p><p></p><p></p><p>Web gives a reflex save at first which is dc 10+2+stat mod (say 17 at this point) so say the worst offender will be something like +4 (+2 base +1 dex +1 resistance) so 40% chance to succeed for the guy who is probably the worst off (although I guess some fighter types might have a lower than 12-13 dex, but that would seem odd).</p><p></p><p>Vs the best guy +11 = (+5 base, +5 dex, +1 resistance) for a 75% chance to succeed.</p><p></p><p>Plus, even after all of that someone could simply set it aflame, take a little damage, and be done with it.</p><p></p><p>In addition, if you cant anchor it there are some other issues. Quite a few restrictions there and a whole lot less power.</p><p></p><p></p><p>Entangle is a spell that only works in outdoor areas with certain types of plants, but there are people who come on occasionally and say that it is a bit strong for its level. It is definately a combat defining skill with a huge area. Personally though, when a character of mine is caught in it I either 1) make the save or 2) burn the plants in my area so that they can no longer grab me and then enjoy the freedom of no melee guys wanting to come get me in the area <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>odd, I would have to say the same thing about you. You have said that your game experience is what you look at while I try to look at my game experience and others and situations that can come up that I havent even seen yet. Along the same lines I try to look at all of the rules at once and the ways they interact.</p><p></p><p>But, we should get away from the ad hominems.</p><p></p><p></p><p></p><p>Solid fog doesnt allow anyone inside to be targetted directly and doesnt effect the spellcasting of those inside along with them automatically being able to work their way out of it.</p><p></p><p>And as you mentioned it has a low level spell which can destroy it readily. Plus one inside could dispel it. Or still dim door out of it without chance of failure. (it isnt likely but I have known characters to have a wind fan later on in their carears in order to get around certain bad effects such as this anyway)</p><p></p><p>And it has utility effects.</p><p></p><p>Completely different levels of power. But solid fog is still a solid spell choice. It just isnt overpowered.</p><p></p><p></p><p></p><p>Single target, save negates, size restrictions (say a corridor that isnt large enough to support the sphere), the person inside may take whatever actions they wish, and the person inside is protected from detrimental effects from outside forces.</p><p></p><p></p><p></p><p>Oddly there are a lot of spells which are good at higher levels as well, without the need of being augmented.</p><p></p><p>The psionic equivalent of sleep is even worse than sleep is. A lot of psionics are like that, similar but weaker.</p><p></p><p></p><p></p><p>So it is deadly vs pcs and a joke vs many nonpcs and yet this is a balanced spell? Not so much. All it means is that pcs have to worry about it while they have a harder time using it, especially against monstrous foes.</p><p></p><p>A dragon could even cast it on the party and be near/in the area without fear of it being able to even effect him.</p><p></p><p></p><p></p><p>When the creature hits the player in melee combat some of it reflects back. Although it should be subject to SR/PR. But then it is mindeffecting so at higher levels when it is able to reflect a decent amount of damage it is also easy to become immune to.</p><p></p><p>It only works against many opponents if you have many people striking you, which is never an enviable position to be in, especially for someone with d4 hd.</p><p></p><p></p><p></p><p>And this is a problem how? It takes a 4th level power slot known, 7pp, and the psion would be an idiot to try considering that it wouldnt offer any protection at all. Intellect fortress only works vs spells, powers and the xxx-like and only those that allow SR/PR. As a dragons breath is not one of the first and does not allow SR/PR anyway....</p><p></p><p></p><p></p><p>Overly powerful, as I have shown above.</p><p></p><p>When the best case scenario is a round and resources gone for most/all of the party and the best person trying is a 50/50 chance and everyone else will tend to be quite a bit below it and require a large amount of extra resources to be spent.. something might be wrong.</p><p></p><p>Considering the power of this spell and comparing it to other spells of the same level definately send up some major warning flags. Especially when the spell is more likely to effect pcs in an adverse way than it is to effect npcs.</p></blockquote><p></p>
[QUOTE="Scion, post: 2719416, member: 5777"] I am afraid that to me this just shows that you have never really used the spell in your games and/or never really look at grapple. I believe that earlier you said all 5 party members got out fairly rapidly. Likely this means that the fighter type(s) got lucky and rolled well and ran out and the caster types had spells (such as dim door) prepared to get out of it but they took some damage (I suppose they could've even failed the concentration check as well, DC 24 at level 7 is pretty rough). So, it scattered the party and used up a lot of resources plus gave the opponents a round to do whatever they like. Plus the party got lucky in that case. That was a 'best case scenario' where everything goes just right. It could have easily tied up the whole party for several rounds and dealt hundreds of damage and negating spells. And yet you feel that psions are overpowered. I would have to say that there is something fishy between your two conclusions given the sheer power of this spell. Note that I simply mentioned one of the examples and not all. Escape artist rogues will be able to have skill ranks of up to level +3 and add on dex, so they will be in a similar to better boat than the fighter types.. if they bothered to spend points in it at all given the amount of good skills that they have to choose from, there are only so many skill points to go around. Say they did max it out and have a 20 dex at level 7, so they have a +15 to their check vs the tentacles +15 grapple. Even odds. So each round they have a 50/50 chance to stay in the grapple or not and takes a standard action to make the try. Raging barb with starting 18 str goes to 22 for a +6 +bab to check which means +13 vs the +15 of the tentacles. Not good. Wizard with a dim door spell memorized (highest level slot at this point so it isnt guarenteed, although it is very likely) vs a DC 24 concentration check (the grapple check is likely +3 or lower vs +15) with a likely concentration check of +13 or so. More than 50% chance to fail and then be stuck until someone rescues them. And smaller pc's and even those above will likely fail at least half of the time. Web gives a reflex save at first which is dc 10+2+stat mod (say 17 at this point) so say the worst offender will be something like +4 (+2 base +1 dex +1 resistance) so 40% chance to succeed for the guy who is probably the worst off (although I guess some fighter types might have a lower than 12-13 dex, but that would seem odd). Vs the best guy +11 = (+5 base, +5 dex, +1 resistance) for a 75% chance to succeed. Plus, even after all of that someone could simply set it aflame, take a little damage, and be done with it. In addition, if you cant anchor it there are some other issues. Quite a few restrictions there and a whole lot less power. Entangle is a spell that only works in outdoor areas with certain types of plants, but there are people who come on occasionally and say that it is a bit strong for its level. It is definately a combat defining skill with a huge area. Personally though, when a character of mine is caught in it I either 1) make the save or 2) burn the plants in my area so that they can no longer grab me and then enjoy the freedom of no melee guys wanting to come get me in the area ;) odd, I would have to say the same thing about you. You have said that your game experience is what you look at while I try to look at my game experience and others and situations that can come up that I havent even seen yet. Along the same lines I try to look at all of the rules at once and the ways they interact. But, we should get away from the ad hominems. Solid fog doesnt allow anyone inside to be targetted directly and doesnt effect the spellcasting of those inside along with them automatically being able to work their way out of it. And as you mentioned it has a low level spell which can destroy it readily. Plus one inside could dispel it. Or still dim door out of it without chance of failure. (it isnt likely but I have known characters to have a wind fan later on in their carears in order to get around certain bad effects such as this anyway) And it has utility effects. Completely different levels of power. But solid fog is still a solid spell choice. It just isnt overpowered. Single target, save negates, size restrictions (say a corridor that isnt large enough to support the sphere), the person inside may take whatever actions they wish, and the person inside is protected from detrimental effects from outside forces. Oddly there are a lot of spells which are good at higher levels as well, without the need of being augmented. The psionic equivalent of sleep is even worse than sleep is. A lot of psionics are like that, similar but weaker. So it is deadly vs pcs and a joke vs many nonpcs and yet this is a balanced spell? Not so much. All it means is that pcs have to worry about it while they have a harder time using it, especially against monstrous foes. A dragon could even cast it on the party and be near/in the area without fear of it being able to even effect him. When the creature hits the player in melee combat some of it reflects back. Although it should be subject to SR/PR. But then it is mindeffecting so at higher levels when it is able to reflect a decent amount of damage it is also easy to become immune to. It only works against many opponents if you have many people striking you, which is never an enviable position to be in, especially for someone with d4 hd. And this is a problem how? It takes a 4th level power slot known, 7pp, and the psion would be an idiot to try considering that it wouldnt offer any protection at all. Intellect fortress only works vs spells, powers and the xxx-like and only those that allow SR/PR. As a dragons breath is not one of the first and does not allow SR/PR anyway.... Overly powerful, as I have shown above. When the best case scenario is a round and resources gone for most/all of the party and the best person trying is a 50/50 chance and everyone else will tend to be quite a bit below it and require a large amount of extra resources to be spent.. something might be wrong. Considering the power of this spell and comparing it to other spells of the same level definately send up some major warning flags. Especially when the spell is more likely to effect pcs in an adverse way than it is to effect npcs. [/QUOTE]
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