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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Psion class balanced?
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<blockquote data-quote="Jackelope King" data-source="post: 2725255" data-attributes="member: 31454"><p>Alright, now that I know what you're talking about...</p><p></p><p>Power Penetration/Greater Power Penetration are good when you're trying to punch through a creature with power resistance/spell resistance. If you only need to make one shot, then it's golden. If you need to do it multiple times, you absolutely must have spent at least two more feats (either psicrystal affinity/psicrystal containment or expanded knowledge (hustle)/psychic meditation) to effectively get psionic focus to utilize these feats again. Otherwise you lose a full round afterwards to regain focus so you can do it again.</p><p></p><p>Compare this to the traditional magic version. They're always on. It costs you no action to ready them. When you need them, they're there. This means that you're less likely to "waste" a spell because you didn't think to juice up and it fizzled against some big fella's spell resistance.</p><p></p><p>And this is EXTREMELY painful for psionic characters. As other folks have pointed out, psionic characters tend to blow away a LOT of resources to pull off some of their more spectacular effects. Situations like running blind into spell resistance mean that the psion may have just thrown away upwards of 12-17% power points for the <em>day</em> (more if you're using a true nova strategy) to do <em>nothing</em>. So what happens when you augmented and overchanneled an energy missile form here to kingdom come only to run smack into a creature's spell resistance and lose it all for nothing? Had the psionic version of these feats function like the traditional version, no worries! You get your +4 to punch through right there. The psions, on the other hand, have to know in advance that they'll have spell resistance to punch through to take advantage of it, and in most cases this means they'll have to waste some resources to find this out. Pumping out a three-round temporal acceleration and three delayed augmented energy stuns only to see <em>all three of them</em> sputter against someone's spell resistance hurts, both your pp reserve and your pride (I think when that happened I actually whimpered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>All of the plusses they're getitng are very nice. I'll agree with that. But all of those plusses have pretty hefty price tags attached to them which you don't see unless you've actually done it. </p><p></p><p>True strike is equally good in a similar situation: when you're trying to connect with a touch attack of some sort, most of which usually preclude saves. HOWEVER, these spells are usually the ones that will ignore spell resistance anyway. It does take longer, consuming more actions, but then you don't think that's an important point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. </p><p></p><p>Also consider that true strike in the hands of any self-respecting gish is absolutely mind-numbingly busted. A power attacking fighter/wizard/eldritch knight, a fighter/sorcerer/dragon disciple, or even just a fighter who dipped a level of wizard suddenly gains the ability to trade 1 spell for a +1 to attack rolls and a +38 to damage rolls.</p><p></p><p>plus.</p><p></p><p>thirty.</p><p></p><p>eight.</p><p></p><p>And at high levels, drop 35,000 gold for a lesser metamagic rod of quicken. Now you've got this three times per day as a free action.</p><p></p><p>To echo earlier complaints, true strike doesn't have any somatic components. I seem to recall folks who ragged on psionics claiming that this was an extremely busted part of psionics, but it's okay for an arcane spell of this power to have the ability? A spell tailor-made for gishes convieniently ignoring arcane spell failure. Huh.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 2725255, member: 31454"] Alright, now that I know what you're talking about... Power Penetration/Greater Power Penetration are good when you're trying to punch through a creature with power resistance/spell resistance. If you only need to make one shot, then it's golden. If you need to do it multiple times, you absolutely must have spent at least two more feats (either psicrystal affinity/psicrystal containment or expanded knowledge (hustle)/psychic meditation) to effectively get psionic focus to utilize these feats again. Otherwise you lose a full round afterwards to regain focus so you can do it again. Compare this to the traditional magic version. They're always on. It costs you no action to ready them. When you need them, they're there. This means that you're less likely to "waste" a spell because you didn't think to juice up and it fizzled against some big fella's spell resistance. And this is EXTREMELY painful for psionic characters. As other folks have pointed out, psionic characters tend to blow away a LOT of resources to pull off some of their more spectacular effects. Situations like running blind into spell resistance mean that the psion may have just thrown away upwards of 12-17% power points for the [i]day[/i] (more if you're using a true nova strategy) to do [i]nothing[/i]. So what happens when you augmented and overchanneled an energy missile form here to kingdom come only to run smack into a creature's spell resistance and lose it all for nothing? Had the psionic version of these feats function like the traditional version, no worries! You get your +4 to punch through right there. The psions, on the other hand, have to know in advance that they'll have spell resistance to punch through to take advantage of it, and in most cases this means they'll have to waste some resources to find this out. Pumping out a three-round temporal acceleration and three delayed augmented energy stuns only to see [i]all three of them[/i] sputter against someone's spell resistance hurts, both your pp reserve and your pride (I think when that happened I actually whimpered ;) ) All of the plusses they're getitng are very nice. I'll agree with that. But all of those plusses have pretty hefty price tags attached to them which you don't see unless you've actually done it. True strike is equally good in a similar situation: when you're trying to connect with a touch attack of some sort, most of which usually preclude saves. HOWEVER, these spells are usually the ones that will ignore spell resistance anyway. It does take longer, consuming more actions, but then you don't think that's an important point :p. Also consider that true strike in the hands of any self-respecting gish is absolutely mind-numbingly busted. A power attacking fighter/wizard/eldritch knight, a fighter/sorcerer/dragon disciple, or even just a fighter who dipped a level of wizard suddenly gains the ability to trade 1 spell for a +1 to attack rolls and a +38 to damage rolls. plus. thirty. eight. And at high levels, drop 35,000 gold for a lesser metamagic rod of quicken. Now you've got this three times per day as a free action. To echo earlier complaints, true strike doesn't have any somatic components. I seem to recall folks who ragged on psionics claiming that this was an extremely busted part of psionics, but it's okay for an arcane spell of this power to have the ability? A spell tailor-made for gishes convieniently ignoring arcane spell failure. Huh. [/QUOTE]
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Is the Psion class balanced?
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