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General Tabletop Discussion
*Dungeons & Dragons
Is the rapier "necessary"?
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<blockquote data-quote="Ancalagon" data-source="post: 6846829" data-attributes="member: 23"><p>So.</p><p></p><p>Background: I'm learning the new (to me) D&D rules and working on a vaguely South-Asian setting (Yoon-Suin, *highly* recommended). </p><p></p><p>Some of the weapons in such a setting are going to be unchanged - a spear is a spear, and so is an axe. Other weapons are new but are replacements of sort for existing weapons. A small kriss is a dagger, a large one a short sword, a firangi a longsword. Some weapons don't really exist in "standard" D&D and I'll have to stat them out like the Urumi. So far so good right?</p><p></p><p>What I have realized however is I don't have a rapier. And by rapier I don't mean "long thin stabbing sword". I mean <strong>"one handed finesse-able weapon that does 1d8 dmg</strong>". As a result, a character wanting to fight with a one-handed weapon would be limited to 1d6 dmg weapons. </p><p></p><p>Now my first instinct here is "this isn't a problem, high dex characters have it too good with dex being so useful all around anyway". But... well I haven't played the game yet, and most (I hope haha) of you have. Would "forcing" dex-based characters to use smaller weapons be a big issue? Or is it a small nerf that might well be needed (seeing how good dex is).</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6846829, member: 23"] So. Background: I'm learning the new (to me) D&D rules and working on a vaguely South-Asian setting (Yoon-Suin, *highly* recommended). Some of the weapons in such a setting are going to be unchanged - a spear is a spear, and so is an axe. Other weapons are new but are replacements of sort for existing weapons. A small kriss is a dagger, a large one a short sword, a firangi a longsword. Some weapons don't really exist in "standard" D&D and I'll have to stat them out like the Urumi. So far so good right? What I have realized however is I don't have a rapier. And by rapier I don't mean "long thin stabbing sword". I mean [B]"one handed finesse-able weapon that does 1d8 dmg[/B]". As a result, a character wanting to fight with a one-handed weapon would be limited to 1d6 dmg weapons. Now my first instinct here is "this isn't a problem, high dex characters have it too good with dex being so useful all around anyway". But... well I haven't played the game yet, and most (I hope haha) of you have. Would "forcing" dex-based characters to use smaller weapons be a big issue? Or is it a small nerf that might well be needed (seeing how good dex is). [/QUOTE]
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Is the rapier "necessary"?
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