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General Tabletop Discussion
*Dungeons & Dragons
Is the rapier "necessary"?
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<blockquote data-quote="Bayonet" data-source="post: 6848410" data-attributes="member: 6780018"><p>Throw all your players for a loop and make it so that you roll DEX to hit (to see if you're accurate enough to hit what you're aiming at) and you roll STR to damage (to see if you can put enough force in to make it count). In my opinion, that makes the most sense, and should be how the game is played. </p><p></p><p>But that's just MY opinion, and I can do things like that in my game if I want to, like letting spears have Reach, or letting blunt weapons have advantage against plate. Or I could rule that certain weapons and armors don't exist in a certain area, or don't exist at all.</p><p></p><p> To answer your question... you can do what you want, man! Make a light katana with rapier stats!</p></blockquote><p></p>
[QUOTE="Bayonet, post: 6848410, member: 6780018"] Throw all your players for a loop and make it so that you roll DEX to hit (to see if you're accurate enough to hit what you're aiming at) and you roll STR to damage (to see if you can put enough force in to make it count). In my opinion, that makes the most sense, and should be how the game is played. But that's just MY opinion, and I can do things like that in my game if I want to, like letting spears have Reach, or letting blunt weapons have advantage against plate. Or I could rule that certain weapons and armors don't exist in a certain area, or don't exist at all. To answer your question... you can do what you want, man! Make a light katana with rapier stats! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Is the rapier "necessary"?
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