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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="DEFCON 1" data-source="post: 6257579" data-attributes="member: 7006"><p>But see... even that's not enough to even get close to "process sim". Because we still completely skip over the psychological impact of combat in D&D.</p><p></p><p>Try to visualize actually getting shot in the chest. Or having your arm cut off. The pain and suffering of experiencing and going through that brush with death. Now visualize someone coming over and completely healing you of that wound... to the point that you jump up, travel 50 down another corridor and experience that exact same excrutiating pain and agony AGAIN as you run into another band of orcs and lose "damage points".</p><p></p><p>And in D&D, this stuff happens ALL THE TIME. Every dungeon trek involves getting injured in all kinds of horrific ways... ways that make the Saw films look like Bill & Ted's Excellent Adventure... and every single PC just shrugs off each and every incident after being healed by a cleric to do-si-do through the dungeon again and again to the very end. And D&D PCs do this every - single - day. For YEARS. And not once do any of these characters think "You know... maybe being burned alive like that wasn't really worth the 500 copper pieces I found." Would <em>you</em> want to be burned alive every couple hours as part of your job to earn a living? I don't think so. You'd quit. After the first or second time. And yet, our PCs don't.</p><p></p><p>And yet you want to tell me that D&D combat <em>in any form</em> can be considered "realistic"? Please. It is ALL FANTASY. Every single bit of it. There is absolutely NO REALISM to the combat or the life around combat of Dungeons & Dragons whatsoever. So to get hung up on individual rule bits is to miss the forest for the trees.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6257579, member: 7006"] But see... even that's not enough to even get close to "process sim". Because we still completely skip over the psychological impact of combat in D&D. Try to visualize actually getting shot in the chest. Or having your arm cut off. The pain and suffering of experiencing and going through that brush with death. Now visualize someone coming over and completely healing you of that wound... to the point that you jump up, travel 50 down another corridor and experience that exact same excrutiating pain and agony AGAIN as you run into another band of orcs and lose "damage points". And in D&D, this stuff happens ALL THE TIME. Every dungeon trek involves getting injured in all kinds of horrific ways... ways that make the Saw films look like Bill & Ted's Excellent Adventure... and every single PC just shrugs off each and every incident after being healed by a cleric to do-si-do through the dungeon again and again to the very end. And D&D PCs do this every - single - day. For YEARS. And not once do any of these characters think "You know... maybe being burned alive like that wasn't really worth the 500 copper pieces I found." Would [I]you[/I] want to be burned alive every couple hours as part of your job to earn a living? I don't think so. You'd quit. After the first or second time. And yet, our PCs don't. And yet you want to tell me that D&D combat [I]in any form[/I] can be considered "realistic"? Please. It is ALL FANTASY. Every single bit of it. There is absolutely NO REALISM to the combat or the life around combat of Dungeons & Dragons whatsoever. So to get hung up on individual rule bits is to miss the forest for the trees. [/QUOTE]
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