Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Real Issue (TM) Process Sim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6257676" data-attributes="member: 58197"><p>To me, there is a fundamental disconnect here: The idea that "simulation" must result in a narrative that can withstand in-depth examination. I don't think that's what most players and DMs are looking for. Rather, the goal is mechanics that <em>quickly and simply</em> produce a narrative that's good enough to pass muster in the heat of the game.</p><p></p><p>Hit points are a perfect example of this. Everyone knows that the hit point mechanic falls apart on close inspection. You can dive down a rabbit hole of corner cases and oddities that demonstrate its absurdity. But for generating a quick and dirty narrative, hit points are perfect. They are a simple, clear, easily understood metric for "How beat-up am I?" When you get hit, you're wounded and lose hit points. When you're healed, the hit points come back. Simple.</p><p></p><p>The problem with damage on a miss is that you have to think about it in order to make sense of it. If you roll to attack, and miss, and then announce that you're dealing damage anyway--wait a minute. You missed, but you still hurt the guy? Who with the what now? For many players, that smashes their immersion to bits. Sure, you can carefully explain how "miss" doesn't always mean an actual miss, and hit points aren't always meat, and so on and so forth. But as they say in politics, if you're explaining, you're losing. You lost when the players' immersion was broken. The great virtue of traditional hit points is that no explanation is required.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6257676, member: 58197"] To me, there is a fundamental disconnect here: The idea that "simulation" must result in a narrative that can withstand in-depth examination. I don't think that's what most players and DMs are looking for. Rather, the goal is mechanics that [I]quickly and simply[/I] produce a narrative that's good enough to pass muster in the heat of the game. Hit points are a perfect example of this. Everyone knows that the hit point mechanic falls apart on close inspection. You can dive down a rabbit hole of corner cases and oddities that demonstrate its absurdity. But for generating a quick and dirty narrative, hit points are perfect. They are a simple, clear, easily understood metric for "How beat-up am I?" When you get hit, you're wounded and lose hit points. When you're healed, the hit points come back. Simple. The problem with damage on a miss is that you have to think about it in order to make sense of it. If you roll to attack, and miss, and then announce that you're dealing damage anyway--wait a minute. You missed, but you still hurt the guy? Who with the what now? For many players, that smashes their immersion to bits. Sure, you can carefully explain how "miss" doesn't always mean an actual miss, and hit points aren't always meat, and so on and so forth. But as they say in politics, if you're explaining, you're losing. You lost when the players' immersion was broken. The great virtue of traditional hit points is that no explanation is required. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Real Issue (TM) Process Sim?
Top