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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="Hussar" data-source="post: 6259137" data-attributes="member: 22779"><p>But, KM, isn't that ultimately limiting? You can only state, "I attack with my axe" and the only result can be, "You hit with your axe" or "You miss with your axe". At no point can you say, "I attack with my axe" and have the result be, "You almost hit him, but, his buddy parries you". When you insist that any player action must be directly linked to that player and nothing else (whether player or NPC), then you lose out on a lot of options.</p><p></p><p>Once you allow that other events can occur, then narration is a lot more free. It could be a straight line cause/effect, or it could be due to other factors.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6259137, member: 22779"] But, KM, isn't that ultimately limiting? You can only state, "I attack with my axe" and the only result can be, "You hit with your axe" or "You miss with your axe". At no point can you say, "I attack with my axe" and have the result be, "You almost hit him, but, his buddy parries you". When you insist that any player action must be directly linked to that player and nothing else (whether player or NPC), then you lose out on a lot of options. Once you allow that other events can occur, then narration is a lot more free. It could be a straight line cause/effect, or it could be due to other factors. [/QUOTE]
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Is the Real Issue (TM) Process Sim?
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