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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="billd91" data-source="post: 6259183" data-attributes="member: 3400"><p>Of course you could say that his buddy parries you - assuming his buddy has been involved in the action and has the ability to intervene. You're not limited to saying "You hit" or "You miss" if the player says "I attack". Ideally, however, you want the player to say things like "I swing low in an attempt to disembowel the goblin". Then, once you've determined the results, the DM can come back with "You succeed in cutting deep and his entrails hit the floor" for a high damage hit or "The goblin jumps back far enough to avoid your slice" for a miss or "The goblin parries most of the attacks energy with his blade but winces in pain from doing so" for a low damage miss (high and low damage being dependent on how much of the goblin's hit points were taken by the damage roll).</p><p></p><p>I don't see how that narration isn't quite free.</p></blockquote><p></p>
[QUOTE="billd91, post: 6259183, member: 3400"] Of course you could say that his buddy parries you - assuming his buddy has been involved in the action and has the ability to intervene. You're not limited to saying "You hit" or "You miss" if the player says "I attack". Ideally, however, you want the player to say things like "I swing low in an attempt to disembowel the goblin". Then, once you've determined the results, the DM can come back with "You succeed in cutting deep and his entrails hit the floor" for a high damage hit or "The goblin jumps back far enough to avoid your slice" for a miss or "The goblin parries most of the attacks energy with his blade but winces in pain from doing so" for a low damage miss (high and low damage being dependent on how much of the goblin's hit points were taken by the damage roll). I don't see how that narration isn't quite free. [/QUOTE]
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