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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="mlund" data-source="post: 6259244" data-attributes="member: 50304"><p>But "My character couldn't find a good opening in the enemy's defenses this round (6 seconds) despite circling, jabbing, and feinting - maybe next round," works perfectly well to describe a failed attack roll. As does a series of blows the glance off ineffectually from armor, a shield, or parries.</p><p></p><p>And likewise when a sword blow "hits" a guy in plate mail for half his hit points (sucessful d20 roll and significant ratio of damage roll vs. HP) arms and legs aren't coming off. Flesh-wounds aren't being carved out either. Because <strong>that's not how plate vs. swords works</strong>. Someone just ended up bad-off in the fight - probably a visible combination of a series of blunt trauma and strain - possibly an invisible component of luck running out and fear or pain impeding their survival skills. Another dice-result like that is going to indicate they were felled in combat.</p><p></p><p>Two exactly identical dice results and action declarations prior to rolling, but two completely different narrative "cause and effect" descriptions due to the HP totals changing round-by-round.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6259244, member: 50304"] But "My character couldn't find a good opening in the enemy's defenses this round (6 seconds) despite circling, jabbing, and feinting - maybe next round," works perfectly well to describe a failed attack roll. As does a series of blows the glance off ineffectually from armor, a shield, or parries. And likewise when a sword blow "hits" a guy in plate mail for half his hit points (sucessful d20 roll and significant ratio of damage roll vs. HP) arms and legs aren't coming off. Flesh-wounds aren't being carved out either. Because [B]that's not how plate vs. swords works[/B]. Someone just ended up bad-off in the fight - probably a visible combination of a series of blunt trauma and strain - possibly an invisible component of luck running out and fear or pain impeding their survival skills. Another dice-result like that is going to indicate they were felled in combat. Two exactly identical dice results and action declarations prior to rolling, but two completely different narrative "cause and effect" descriptions due to the HP totals changing round-by-round. - Marty Lund [/QUOTE]
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