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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="howandwhy99" data-source="post: 6259332" data-attributes="member: 3192"><p>Actually virtually every game in existence works this way. Games have fields of play. In D&D this is hidden behind the DM screen. Players decode through play and improvisation. In a storygame there is no field, but an emptiness filled by every participating author, including the "game" author, largely because no one actually "plays" in those "games" seeing as the latter is absent and without it play <em>in</em> a game is possible.</p><p></p><p>In D&D, The referee has the map behind the screen to add her in her imagining of what is actually happening in the game world. The other players are creating their own imaginary or drawn maps to help them to better understand it. What I believe you are doing here is denying the imagination as actual.</p><p></p><p>RPG systems don't control the players they tell the referees what to relay to the players during play. Players are struggling to understand that system, but, yeah, hardcore gamers prefer more complex ones generally speaking to easier ones. Your key point is in denial of the very act of what people do when playing a game: deciphering its underlying code to best reach the game's objective(s).</p><p></p><p></p><p>RPG <em>Players</em> should never, under any circumstances, have access to the game system the referee has selected prior to the campaign. To do so would potentially risk losing all game play and and turn into script following. "I saw the maze. Follow me." a.k.a. the walkthrough.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6259332, member: 3192"] Actually virtually every game in existence works this way. Games have fields of play. In D&D this is hidden behind the DM screen. Players decode through play and improvisation. In a storygame there is no field, but an emptiness filled by every participating author, including the "game" author, largely because no one actually "plays" in those "games" seeing as the latter is absent and without it play [I]in[/I] a game is possible. In D&D, The referee has the map behind the screen to add her in her imagining of what is actually happening in the game world. The other players are creating their own imaginary or drawn maps to help them to better understand it. What I believe you are doing here is denying the imagination as actual. RPG systems don't control the players they tell the referees what to relay to the players during play. Players are struggling to understand that system, but, yeah, hardcore gamers prefer more complex ones generally speaking to easier ones. Your key point is in denial of the very act of what people do when playing a game: deciphering its underlying code to best reach the game's objective(s). RPG [I]Players[/I] should never, under any circumstances, have access to the game system the referee has selected prior to the campaign. To do so would potentially risk losing all game play and and turn into script following. "I saw the maze. Follow me." a.k.a. the walkthrough. [/QUOTE]
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