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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="Lokiare" data-source="post: 6259993" data-attributes="member: 83996"><p>Unfortunately 5E is shafting the other side in the process. They need every person who's ever played D&D as customers in order to beat the 3E/4E sales and to make it a success. Because the game was rebooted into 4E because of the failure of the 3E sales goals and 4E was rebooted into 5E because of its sales. The only way they will succeed is if they can capture the 4E and 3E and 2E and 1E and OE and BECMI audience. They also have to grab the Pathfinder crowd and the OSR crowd to have enough income to stand on their own (and as far as all the info available that is what they need to do). The problem is what they are calling modularity is more like a few tacked on optional rules. You cannot put 4E on top of 1E and call it a complete workable game. It simply doesn't work. I do think you are correct when you say the developers don't really understand the problem. The problem is they need to make the game work for many different groups and they don't appear to be doing that. They appear instead to be working toward the lowest common denominator and it is going to end up making many groups not want to play it.</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6259993, member: 83996"] Unfortunately 5E is shafting the other side in the process. They need every person who's ever played D&D as customers in order to beat the 3E/4E sales and to make it a success. Because the game was rebooted into 4E because of the failure of the 3E sales goals and 4E was rebooted into 5E because of its sales. The only way they will succeed is if they can capture the 4E and 3E and 2E and 1E and OE and BECMI audience. They also have to grab the Pathfinder crowd and the OSR crowd to have enough income to stand on their own (and as far as all the info available that is what they need to do). The problem is what they are calling modularity is more like a few tacked on optional rules. You cannot put 4E on top of 1E and call it a complete workable game. It simply doesn't work. I do think you are correct when you say the developers don't really understand the problem. The problem is they need to make the game work for many different groups and they don't appear to be doing that. They appear instead to be working toward the lowest common denominator and it is going to end up making many groups not want to play it. [/QUOTE]
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