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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="mlund" data-source="post: 6260060" data-attributes="member: 50304"><p>Since Chess and Go are both games even though all players have perfect knowledge I must obviously have screwed up what I was trying to communicate.</p><p></p><p>You don't remove the target numbers and rolls - I'm purely pointing out that you can make the knowledge of the targets public to the players. The cost of this isn't removing the game from anything, unless playing "blindly guess the monster's AC and Hit Points" is some sort of sub-game you are married to.</p><p></p><p>Generally I only ever saw use in blind AC and HP to try and keep people from easily min-maxing their nickel and dime bonuses like Power Attack, and as I've gotten more DM experience I found less and less value in it.</p><p></p><p>Instead open AC and HP make the resolution and narration smoother. </p><p></p><p>There's no need for the exchange of 'I've got a 19." "You hit. Roll damage." "14 points" DM scribbling. "It's still up." "..."</p><p></p><p>when the played can just roll two dice at once and everyone immediately witnesses the Rogue wipe out half the centaur's hit points and hear "I leap across his back and dig my dagger deep into his flank." "He screams and staggers slightly before fixing a murderous gaze on you."</p><p></p><p>Likewise open player defenses and HP reduced DM book keeping or constantly rechecking stats and recounting buffs. The DM rolls the hit and damage and announces the result as dramatically as she pleases.</p><p></p><p>I'll trade away the likelihood of someone over-killing a monster and wasting resources for that sort of table-flow any day, but Your Mileage May Vary.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6260060, member: 50304"] Since Chess and Go are both games even though all players have perfect knowledge I must obviously have screwed up what I was trying to communicate. You don't remove the target numbers and rolls - I'm purely pointing out that you can make the knowledge of the targets public to the players. The cost of this isn't removing the game from anything, unless playing "blindly guess the monster's AC and Hit Points" is some sort of sub-game you are married to. Generally I only ever saw use in blind AC and HP to try and keep people from easily min-maxing their nickel and dime bonuses like Power Attack, and as I've gotten more DM experience I found less and less value in it. Instead open AC and HP make the resolution and narration smoother. There's no need for the exchange of 'I've got a 19." "You hit. Roll damage." "14 points" DM scribbling. "It's still up." "..." when the played can just roll two dice at once and everyone immediately witnesses the Rogue wipe out half the centaur's hit points and hear "I leap across his back and dig my dagger deep into his flank." "He screams and staggers slightly before fixing a murderous gaze on you." Likewise open player defenses and HP reduced DM book keeping or constantly rechecking stats and recounting buffs. The DM rolls the hit and damage and announces the result as dramatically as she pleases. I'll trade away the likelihood of someone over-killing a monster and wasting resources for that sort of table-flow any day, but Your Mileage May Vary. - Marty Lund [/QUOTE]
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