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<blockquote data-quote="Hussar" data-source="post: 6260194" data-attributes="member: 22779"><p>What version of D&D are you talking about? Because, even by Moldvay Basic D&D, it was perfectly reasonable to treat HP as a tactical, rather than strategic resource. The lethality of AD&D is way overblown IMO. Good grief, by the time your character was 3rd level, you could pretty much blow through any similarly HD opponent. Groups were presumed to be small armies - you had 6-8 PC's, plus easily a half dozen henchmen plus another half dozen hirelings plus assorted pets and whatnot.</p><p></p><p>The monsters were so pitifully weak pound for pound, that you had to double or triple team PC's just to give a significant threat. There's a reason those encounters in Keep on the Borderlands feature twenty or so humanoids in a single encounter. Smaller groups were just a speed bump.</p><p></p><p>Look, a 1st level Basic Fighter has a 3 AC (plate mail was easily affordable). The baddies have a THAC0 (yes, I know it wasn't called that in B/E) of 19 or 20. That means the fighter is getting hit about 1 in 4 attacks. The baddies are averaging about 3 HP of damage per hit (all weapons do d6 damage). Three fighters can stand toe to toe with 10 orcs and have a pretty darn good chance of winning that fight.</p><p></p><p>By the time 1e comes around, with clerics starting with (generally) 3 1st level spells at 1st level, suddenly healing isn't that big of a deal. Move forward into 2e and your 2e group is cakewalking the Caves of Chaos. </p><p></p><p>The idea that somehow the game got "easier" with 3e is just so insulting. Like "real men" play AD&D and the rest of us are stuck in the kiddie pool. It's baseless and ludicrously easy to disprove.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6260194, member: 22779"] What version of D&D are you talking about? Because, even by Moldvay Basic D&D, it was perfectly reasonable to treat HP as a tactical, rather than strategic resource. The lethality of AD&D is way overblown IMO. Good grief, by the time your character was 3rd level, you could pretty much blow through any similarly HD opponent. Groups were presumed to be small armies - you had 6-8 PC's, plus easily a half dozen henchmen plus another half dozen hirelings plus assorted pets and whatnot. The monsters were so pitifully weak pound for pound, that you had to double or triple team PC's just to give a significant threat. There's a reason those encounters in Keep on the Borderlands feature twenty or so humanoids in a single encounter. Smaller groups were just a speed bump. Look, a 1st level Basic Fighter has a 3 AC (plate mail was easily affordable). The baddies have a THAC0 (yes, I know it wasn't called that in B/E) of 19 or 20. That means the fighter is getting hit about 1 in 4 attacks. The baddies are averaging about 3 HP of damage per hit (all weapons do d6 damage). Three fighters can stand toe to toe with 10 orcs and have a pretty darn good chance of winning that fight. By the time 1e comes around, with clerics starting with (generally) 3 1st level spells at 1st level, suddenly healing isn't that big of a deal. Move forward into 2e and your 2e group is cakewalking the Caves of Chaos. The idea that somehow the game got "easier" with 3e is just so insulting. Like "real men" play AD&D and the rest of us are stuck in the kiddie pool. It's baseless and ludicrously easy to disprove. [/QUOTE]
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