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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="pemerton" data-source="post: 6260453" data-attributes="member: 42582"><p>I don't know that I agree with "much better" - I quite enjoy the (obviously somewhat pseudo-) process-sim of games like RM, RQ and BW Fight!</p><p></p><p>But I agree with the first two paragraphs, and instead of "much better" option would go for "extremely viable option".</p><p></p><p>I think you just described Burning Wheel's "Bloody Versus" quick melee resolution system.</p><p></p><p>But I think it's highly doubtful that those decisions have to be realised in any sort of process-sim fashion. It can be about expressing local bits of intention, for example ("I want to move combatant X from here to there") and then having a resolution system that permits that.</p><p></p><p>This also prompts me to add a new hypothesis to the one in your OP: a certain number of RPGers seem to think that fictional positioning can't be relevant to resolution unless resolution follows a process-sim model. I think that's obviously wrong (I'm thinking, for instance, of 4e skill challenges I've run, or of Marvel Heroic RP), but it seems to be a reasonably widely held view.</p><p></p><p>(The connection between the above two paras: it can make a difference that I move combatant X from here to there - ie change the fictional positioining - even if the resolution is not itself process sim resolution. For instance, "over there" might be inside the teleport circle, in which case on his/her next turn the player of the mage can declare "I activate the teleporter".)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6260453, member: 42582"] I don't know that I agree with "much better" - I quite enjoy the (obviously somewhat pseudo-) process-sim of games like RM, RQ and BW Fight! But I agree with the first two paragraphs, and instead of "much better" option would go for "extremely viable option". I think you just described Burning Wheel's "Bloody Versus" quick melee resolution system. But I think it's highly doubtful that those decisions have to be realised in any sort of process-sim fashion. It can be about expressing local bits of intention, for example ("I want to move combatant X from here to there") and then having a resolution system that permits that. This also prompts me to add a new hypothesis to the one in your OP: a certain number of RPGers seem to think that fictional positioning can't be relevant to resolution unless resolution follows a process-sim model. I think that's obviously wrong (I'm thinking, for instance, of 4e skill challenges I've run, or of Marvel Heroic RP), but it seems to be a reasonably widely held view. (The connection between the above two paras: it can make a difference that I move combatant X from here to there - ie change the fictional positioining - even if the resolution is not itself process sim resolution. For instance, "over there" might be inside the teleport circle, in which case on his/her next turn the player of the mage can declare "I activate the teleporter".) [/QUOTE]
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