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<blockquote data-quote="Majoru Oakheart" data-source="post: 6261092" data-attributes="member: 5143"><p>Well, I started in 2e, so that's where my idea of XP comes from. However, even before this you could say that the gold you gained almost always came from adventure in some form or another, it was just the reward you gave at the end of the adventure and it came with the XP. Which means it was just an alternate way of giving out the same sort of experience. Of course, one that wasn't perfect. Which is why it was changed in future editions.</p><p></p><p>As for 4e, I can tell you that although it was POSSIBLE to get XP for completing quests, and roleplaying that the books say this to be an entirely optional way of getting XP. The numbers it recommends to give out for these sorts of things if you decide to do it at all are so small as to be negligible compared to the XP for defeating monsters as well. However, rewards for completing an adventure can still be considered in the same vein as XP for defeating monsters. You learned how to successfully complete a quest. You learned all the logistics that go into planning and executing a quest. It also gives a number to the things you learned along the way that weren't combat related. How to haggle for inn rooms, how to navigate the wilderness, etc. Roleplaying is another story and is mostly just given out as a reward for trying harder in game.</p><p></p><p>As for failed skill challenges, keep in mind that even failed skill challenges mean you get past them and the story continues with a complication. You just didn't succeed well enough to be perfect. You made some mistakes...and hopefully learn from them, thus the XP.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6261092, member: 5143"] Well, I started in 2e, so that's where my idea of XP comes from. However, even before this you could say that the gold you gained almost always came from adventure in some form or another, it was just the reward you gave at the end of the adventure and it came with the XP. Which means it was just an alternate way of giving out the same sort of experience. Of course, one that wasn't perfect. Which is why it was changed in future editions. As for 4e, I can tell you that although it was POSSIBLE to get XP for completing quests, and roleplaying that the books say this to be an entirely optional way of getting XP. The numbers it recommends to give out for these sorts of things if you decide to do it at all are so small as to be negligible compared to the XP for defeating monsters as well. However, rewards for completing an adventure can still be considered in the same vein as XP for defeating monsters. You learned how to successfully complete a quest. You learned all the logistics that go into planning and executing a quest. It also gives a number to the things you learned along the way that weren't combat related. How to haggle for inn rooms, how to navigate the wilderness, etc. Roleplaying is another story and is mostly just given out as a reward for trying harder in game. As for failed skill challenges, keep in mind that even failed skill challenges mean you get past them and the story continues with a complication. You just didn't succeed well enough to be perfect. You made some mistakes...and hopefully learn from them, thus the XP. [/QUOTE]
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