Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Real Issue (TM) Process Sim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6261093" data-attributes="member: 42582"><p>For the reasons that [MENTION=27160]Balesir[/MENTION] has given, this doesn't really work for me.</p><p></p><p>If parrying in D&D is reduced to the mechanics you describe (and I'm not even sure they're in Next, unless you count Dodge), then it doesn't happen at anything like the frequency it does in either real hand-to-hand combat (to the best of my second-hand knowledge) or Errol Flynn-style duelling (which, given my greater familiarity with cinema than real life fighting, is what I'm envisaging while I'm playing).</p><p></p><p>On the other side: if every "hit" - ie every attack roll that beats AC - counts as "penetrating the target's defences" in the way that that happens in real life (as I understand it) or cinema (as I view it), then in D&D defences are penetrated way to often. It would make combat more like a piñata smackdown then a duel between competent fighters. To satisfy my mental image of combat, some of those AC-beating "hits" have to be understood as parries or dodges that nevertheless wear down the target (via exhaustion, wrongfooting, changing the tempo, inflicting pain without otherwise causing physical impairment, etc).</p><p></p><p> [MENTION=27160]Balesir[/MENTION]'s post number 94 hits the nail on the head, as I see it: the process-sim interpretation of D&D mechanics is fine for those who want it, but it doesn't work for me because it produces a verisimilitude-destroying picture of melee combat. At the moment, if I put healing to one side, the core D&Dnext mechanics seem to be neutral as to how one interprets them. (And the designers suggest as the default interpretation of hit point loss that leaves a target above half hp that it is <em>not</em> injury - see the sidebar on p 22 of "How to Play" - and hence presumably did not, in any meaningful way, involve "penetrating the target's defences".)</p><p></p><p>Preserving this neutrality is quite important to me.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6261093, member: 42582"] For the reasons that [MENTION=27160]Balesir[/MENTION] has given, this doesn't really work for me. If parrying in D&D is reduced to the mechanics you describe (and I'm not even sure they're in Next, unless you count Dodge), then it doesn't happen at anything like the frequency it does in either real hand-to-hand combat (to the best of my second-hand knowledge) or Errol Flynn-style duelling (which, given my greater familiarity with cinema than real life fighting, is what I'm envisaging while I'm playing). On the other side: if every "hit" - ie every attack roll that beats AC - counts as "penetrating the target's defences" in the way that that happens in real life (as I understand it) or cinema (as I view it), then in D&D defences are penetrated way to often. It would make combat more like a piñata smackdown then a duel between competent fighters. To satisfy my mental image of combat, some of those AC-beating "hits" have to be understood as parries or dodges that nevertheless wear down the target (via exhaustion, wrongfooting, changing the tempo, inflicting pain without otherwise causing physical impairment, etc). [MENTION=27160]Balesir[/MENTION]'s post number 94 hits the nail on the head, as I see it: the process-sim interpretation of D&D mechanics is fine for those who want it, but it doesn't work for me because it produces a verisimilitude-destroying picture of melee combat. At the moment, if I put healing to one side, the core D&Dnext mechanics seem to be neutral as to how one interprets them. (And the designers suggest as the default interpretation of hit point loss that leaves a target above half hp that it is [I]not[/I] injury - see the sidebar on p 22 of "How to Play" - and hence presumably did not, in any meaningful way, involve "penetrating the target's defences".) Preserving this neutrality is quite important to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is the Real Issue (TM) Process Sim?
Top