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Is the Real Issue (TM) Process Sim?
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<blockquote data-quote="Ahnehnois" data-source="post: 6261817" data-attributes="member: 17106"><p>True. I'm not suggesting that the character can divine his own level solely from his jumping ability. He can, however, notice when it gets better. Thus if it starts at +12, the character sees that as his baseline. Whether or not he notices every 5% improvement is somewhat questionable and depends on how perceptive he is and how much he uses his abilities. However, if he, say, gains 5 levels and his Jump improves by 5 due to spending max ranks in it, he definitely knows that he is much better at jumping than he was when he started adventuring.</p><p></p><p>All of us have (or should have) intuitive ideas of our own capabilities. They are certainly not 100% accurate, but they're usually good enough or we wouldn't be here.</p><p></p><p>As to why killing goblins makes one better at jumping, no one really knows the answer to that; I'd call it one of life's mysteries (from the character's perspective). Of course, as <a href="http://www.enworld.org/forum/showthread.php?352643-How-do-you-handle-Experience-Points" target="_blank">parallel</a> <a href="http://www.enworld.org/forum/showthread.php?352737-The-Illusion-of-Experience-Points-that-Everyone-Disbelieves" target="_blank">threads</a> are currently noting, that statement, while true by the XP rules, does not apply to most people's games (around here anyway), perhaps for that very reason.</p><p></p><p>It's also fair to assume that a character that spends ranks in athletic skills also spends time training them (and is suggested, but not required, by the book). If you want to play a character who has never attempted to jump in his life but has max ranks in Jump for some reason and has ostensibly gained them through massacring the indigenous goblinoids of the region, I guess you can. It's an example of pushing the rules to create a ridiculous outcome, which can certainly be done.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6261817, member: 17106"] True. I'm not suggesting that the character can divine his own level solely from his jumping ability. He can, however, notice when it gets better. Thus if it starts at +12, the character sees that as his baseline. Whether or not he notices every 5% improvement is somewhat questionable and depends on how perceptive he is and how much he uses his abilities. However, if he, say, gains 5 levels and his Jump improves by 5 due to spending max ranks in it, he definitely knows that he is much better at jumping than he was when he started adventuring. All of us have (or should have) intuitive ideas of our own capabilities. They are certainly not 100% accurate, but they're usually good enough or we wouldn't be here. As to why killing goblins makes one better at jumping, no one really knows the answer to that; I'd call it one of life's mysteries (from the character's perspective). Of course, as [URL="http://www.enworld.org/forum/showthread.php?352643-How-do-you-handle-Experience-Points"]parallel[/URL] [URL="http://www.enworld.org/forum/showthread.php?352737-The-Illusion-of-Experience-Points-that-Everyone-Disbelieves"]threads[/URL] are currently noting, that statement, while true by the XP rules, does not apply to most people's games (around here anyway), perhaps for that very reason. It's also fair to assume that a character that spends ranks in athletic skills also spends time training them (and is suggested, but not required, by the book). If you want to play a character who has never attempted to jump in his life but has max ranks in Jump for some reason and has ostensibly gained them through massacring the indigenous goblinoids of the region, I guess you can. It's an example of pushing the rules to create a ridiculous outcome, which can certainly be done. [/QUOTE]
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