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General Tabletop Discussion
*Dungeons & Dragons
Is the Rogue the only reason TWFing needs a Bonus Action?
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<blockquote data-quote="Mephista" data-source="post: 7188253" data-attributes="member: 6786252"><p>So, in answer to these questions. Yes, the Rogue and Cunning Action is the primary reason that we have bonus action TWFing. But not for the reasons you seem to be thinking, if I'm reading things right. You see, during the playtest, we had Cunning Action as a bonus action without two weapon fighting being a bonus action. The end result was that everyone and their brother were TWFing as a rogue, and there was pretty much no other option. There was no solid reason to be single-handed. </p><p></p><p>Thus, bonus action off-hand attacks became a thing. The devs wanted to make it a meaningful choice between acting as a two weapon warrior, or to be able to be a one handed swashbuckler. And, at least math wise, it works out for the rogue. Attacking with advantage from Cunning Action is roughly on par with an offhand attack. There's a +/- 0.5 dpr variance that, when all is said and done, is pretty negligable; that includes the idea of "more chances to land an attack" with TWFing. Now, if you can consistantly get Advantage from another source, then two weapon fighting is better, but most games I've seen that isn't the case, so I consider that a niche case. </p><p></p><p>Actual play really doesn't seem to say that TWFing rogue is superior to non-TWFing one. If anything, most players I know actually prefer to use Cunning Action for the increased mobility flying around the battlefield and attacking choice targets.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7188253, member: 6786252"] So, in answer to these questions. Yes, the Rogue and Cunning Action is the primary reason that we have bonus action TWFing. But not for the reasons you seem to be thinking, if I'm reading things right. You see, during the playtest, we had Cunning Action as a bonus action without two weapon fighting being a bonus action. The end result was that everyone and their brother were TWFing as a rogue, and there was pretty much no other option. There was no solid reason to be single-handed. Thus, bonus action off-hand attacks became a thing. The devs wanted to make it a meaningful choice between acting as a two weapon warrior, or to be able to be a one handed swashbuckler. And, at least math wise, it works out for the rogue. Attacking with advantage from Cunning Action is roughly on par with an offhand attack. There's a +/- 0.5 dpr variance that, when all is said and done, is pretty negligable; that includes the idea of "more chances to land an attack" with TWFing. Now, if you can consistantly get Advantage from another source, then two weapon fighting is better, but most games I've seen that isn't the case, so I consider that a niche case. Actual play really doesn't seem to say that TWFing rogue is superior to non-TWFing one. If anything, most players I know actually prefer to use Cunning Action for the increased mobility flying around the battlefield and attacking choice targets. [/QUOTE]
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Community
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Is the Rogue the only reason TWFing needs a Bonus Action?
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