Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is the RPG hobby dying? [RPG Blog Carnival]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thedungeondelver" data-source="post: 5261788" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I'd like to see more brick and mortar shops dedicated to tabletop gaming, brick and mortar shops that embrace the fact that while they cannot compete with a guy working out of his garage, offering 30% discounts on books, they <em>can</em> offer so much more - a clean, well-lit, friendly gaming environment, for example. There are very few places like that any more, and I'd like to see the hobby grow in that direction.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">We need more independent publications - and I don't just mean niche fanzines - out there in people's hands. More stuff that hearkens back to <strong>THE SPACE GAMER</strong> and what <strong>WHITE DWARF</strong> used to be.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I have plans, but they're niche at best. A 'zine, a gameday/con, taking my massive dwarven forge <strong>OD&D/AD&D</strong> extravaganza on the road (to local hobby shops).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Corporate infighting, the idea that THERE CAN BE ONLY ONE! It needs to stop. We should all hang together or we will all surely hang separately.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">This is too vague a question. "Technology" is a lot of things. The dice, paper, and pencils themselves are "technology". If the question means "iPads and DDI mandatory at the table" then GOOD GOD NO. There are things that can be done to streamline and unify; <strong>THE DRAGON</strong> and <strong>THE SPACE GAMER</strong> both featured type-in computer programs nearly thirty years ago. There's room for technology. The key is to not rely on it to the point that you're racing to the bottom (see "pitfalls" below)</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Probably; or at the very worst it's not as bad as some would suggest. There's a danger of having a Cassandra Complex about the whole thing but <em>everything</em> is cyclical. Everything. Books, movies, all hobbies. RPGs are still an order of magnitude bigger than they were in say 1977. It's easy to forget that when you see the mountain of dross created by the d20 licensing system, and witness the number of game shops closed (in no small part by that very mountain) between 2000 and now.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Becoming convinced that you <em>must</em> compete with computer games or computer experiences to be successful. That you must ignore the "greying market" and <em>only</em> try to grab the attention of (and I apologize for the get-off-my-lawn seeming term, but there we are) kids to be successful. Remember, D&D was an adult-aimed hobby game. Really, until <strong>BASIC D&D</strong> (not Holmes' <strong>D&D</strong>!) hit, can we even consider that <strong>D&D</strong> was aimed at anyone <em>but</em> adults, the <strong>AVALON HILL</strong> game players, the sandbox wargamers...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Trying to convince someone to play a pen and paper RPG versus buying a new video card, <strong>STARCRAFT II</strong> or wasting a day on <strong>TWITTER</strong> by trying to make your pen and paper game like, or interface with, those things is a death spiral, in aviation terms. When an inexperienced pilot enters IFR conditions, and begins to heel over, they ignore their instruments and go with what they "feel". They see the altitude drop, so they pull back on the stick. G-forces push them back in the seat, convincing them that they are going <em>up</em> against gravity rather than being subjected to ever increasing centrifugal forces. They ignore all of their instruments, except the altimeter, which is winding down. They pull <em>harder</em> on the stick, feel <em>more</em> Gee, and the altimeter winds down faster still. They ignore their instruments, and pull harder on the stick until at last they hit the ground or the water.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">This is what the hobby <em>must not do</em>. Don't enter that death spiral of trying to keep altitude by applying pressure on computer games and applications! This hobby <em>came</em> from the table top! Unless the leaders want to just <em>give up</em> and say "We're only making a computer game called <strong>D&D</strong> (or <strong>EXALTED</strong> or <strong>ATOMIC HIGHWAY</strong> or <strong>CASTLES & CRUSADES</strong> etc. ad infinitum)," don't do it at all.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Stay true to what makes the games great: adventure participation, facetime, friendship, imagination.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Abandon those things and you've lost the plot, and then the hobby <em>is</em> doomed.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5261788, member: 34865"] [FONT=century gothic] I'd like to see more brick and mortar shops dedicated to tabletop gaming, brick and mortar shops that embrace the fact that while they cannot compete with a guy working out of his garage, offering 30% discounts on books, they [I]can[/I] offer so much more - a clean, well-lit, friendly gaming environment, for example. There are very few places like that any more, and I'd like to see the hobby grow in that direction. We need more independent publications - and I don't just mean niche fanzines - out there in people's hands. More stuff that hearkens back to [B]THE SPACE GAMER[/B] and what [B]WHITE DWARF[/B] used to be. I have plans, but they're niche at best. A 'zine, a gameday/con, taking my massive dwarven forge [b]OD&D/AD&D[/b] extravaganza on the road (to local hobby shops). Corporate infighting, the idea that THERE CAN BE ONLY ONE! It needs to stop. We should all hang together or we will all surely hang separately. This is too vague a question. "Technology" is a lot of things. The dice, paper, and pencils themselves are "technology". If the question means "iPads and DDI mandatory at the table" then GOOD GOD NO. There are things that can be done to streamline and unify; [B]THE DRAGON[/B] and [B]THE SPACE GAMER[/B] both featured type-in computer programs nearly thirty years ago. There's room for technology. The key is to not rely on it to the point that you're racing to the bottom (see "pitfalls" below) Probably; or at the very worst it's not as bad as some would suggest. There's a danger of having a Cassandra Complex about the whole thing but [I]everything[/I] is cyclical. Everything. Books, movies, all hobbies. RPGs are still an order of magnitude bigger than they were in say 1977. It's easy to forget that when you see the mountain of dross created by the d20 licensing system, and witness the number of game shops closed (in no small part by that very mountain) between 2000 and now. Becoming convinced that you [I]must[/I] compete with computer games or computer experiences to be successful. That you must ignore the "greying market" and [I]only[/I] try to grab the attention of (and I apologize for the get-off-my-lawn seeming term, but there we are) kids to be successful. Remember, D&D was an adult-aimed hobby game. Really, until [B]BASIC D&D[/B] (not Holmes' [B]D&D[/B]!) hit, can we even consider that [B]D&D[/B] was aimed at anyone [I]but[/I] adults, the [B]AVALON HILL[/B] game players, the sandbox wargamers... Trying to convince someone to play a pen and paper RPG versus buying a new video card, [B]STARCRAFT II[/B] or wasting a day on [B]TWITTER[/B] by trying to make your pen and paper game like, or interface with, those things is a death spiral, in aviation terms. When an inexperienced pilot enters IFR conditions, and begins to heel over, they ignore their instruments and go with what they "feel". They see the altitude drop, so they pull back on the stick. G-forces push them back in the seat, convincing them that they are going [I]up[/I] against gravity rather than being subjected to ever increasing centrifugal forces. They ignore all of their instruments, except the altimeter, which is winding down. They pull [I]harder[/I] on the stick, feel [I]more[/I] Gee, and the altimeter winds down faster still. They ignore their instruments, and pull harder on the stick until at last they hit the ground or the water. This is what the hobby [I]must not do[/I]. Don't enter that death spiral of trying to keep altitude by applying pressure on computer games and applications! This hobby [I]came[/I] from the table top! Unless the leaders want to just [I]give up[/I] and say "We're only making a computer game called [B]D&D[/B] (or [B]EXALTED[/B] or [B]ATOMIC HIGHWAY[/B] or [B]CASTLES & CRUSADES[/B] etc. ad infinitum)," don't do it at all. Stay true to what makes the games great: adventure participation, facetime, friendship, imagination. Abandon those things and you've lost the plot, and then the hobby [I]is[/I] doomed. [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is the RPG hobby dying? [RPG Blog Carnival]
Top