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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="Telperion" data-source="post: 1890850" data-attributes="member: 15711"><p>[rant warning]</p><p></p><p>I more or less agree with points all the points you made, Sholari.</p><p></p><p>For my part I spend countless hours creating innovating, captivating and interesting short stories that anyone can come to and enjoy. Once every two weeks I go to a local RPG organization and run a game. There are some regulars, but every now and then a new person comes to the games. Sometimes they get interested and sometimes they don't. </p><p></p><p>However, I have run into a problem: there is a young boy (12 - 14 years of age) in my current group of newbies, and I have no idea how to "reach" him. I mean he comes to the sessions, understands the mechanics and reads english better than some of the adults I play with (keep in mind that in my country teaching of elementary english only begins when a student reaches the age of 9). So, as far as foreign languages are concerned, this kid is a genius! So, what to do with him? How do I help him perceive that there is more to D&D than just hack'n'slash? I don't run combat oriented sessions all that often, but will the kid still be around when we get to a more socially oriented session? One session is all I get with most of them...</p><p></p><p>Anyway, I do my part in trying to bring this hobby to new players. It just isn't all that easy. There's a lot of competition with a society that is into high-technology and electronic conveniances. Your average parent can't motivate someone in the age of 10 - 14 to pick up a book and really get into it. The way I see these things is that the kids in today's society get quite enough of books when they are in school. Very few of them are going to be interested in "wasting" their time with books when they are out of school. Heck, they have a playstation, gamecube, xbox or a computer at home. With that kind of tools to entertain themselves, not to mention all the sports their parents' do push them towards, there are very few youngsters left for this type of a niche hobby.</p><p></p><p>I love telling stories and running interesting sessions. I constantly bring this game to new players. What more can I do?</p><p></p><p>[/rant warning]</p></blockquote><p></p>
[QUOTE="Telperion, post: 1890850, member: 15711"] [rant warning] I more or less agree with points all the points you made, Sholari. For my part I spend countless hours creating innovating, captivating and interesting short stories that anyone can come to and enjoy. Once every two weeks I go to a local RPG organization and run a game. There are some regulars, but every now and then a new person comes to the games. Sometimes they get interested and sometimes they don't. However, I have run into a problem: there is a young boy (12 - 14 years of age) in my current group of newbies, and I have no idea how to "reach" him. I mean he comes to the sessions, understands the mechanics and reads english better than some of the adults I play with (keep in mind that in my country teaching of elementary english only begins when a student reaches the age of 9). So, as far as foreign languages are concerned, this kid is a genius! So, what to do with him? How do I help him perceive that there is more to D&D than just hack'n'slash? I don't run combat oriented sessions all that often, but will the kid still be around when we get to a more socially oriented session? One session is all I get with most of them... Anyway, I do my part in trying to bring this hobby to new players. It just isn't all that easy. There's a lot of competition with a society that is into high-technology and electronic conveniances. Your average parent can't motivate someone in the age of 10 - 14 to pick up a book and really get into it. The way I see these things is that the kids in today's society get quite enough of books when they are in school. Very few of them are going to be interested in "wasting" their time with books when they are out of school. Heck, they have a playstation, gamecube, xbox or a computer at home. With that kind of tools to entertain themselves, not to mention all the sports their parents' do push them towards, there are very few youngsters left for this type of a niche hobby. I love telling stories and running interesting sessions. I constantly bring this game to new players. What more can I do? [/rant warning] [/QUOTE]
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