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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="Toben the Many" data-source="post: 1891648" data-attributes="member: 19273"><p>That's really not true. At all. No market research backs this up. WotC did a serious market survey a few years ago and discovered one startling thing - people who played lots of video games didn't play them in exclusion to D&D. In fact, they played video games and D&D inclusively, accomodating for both.</p><p></p><p>Again, if all of us think back to our own lives, I'm sure you will remember long hours in front of the computer playing games. But that didn't stop us from playing D&D. </p><p></p><p>Now, there are some people I know that migrated from tabletop to computer gaming - but that wasn't because computer games won. It was usually real-life stuff (people having fallouts, poor DMs, etc).</p><p></p><p>By the way - book are passe? Whatever! As an educator, I can tell you gloom-and-doom people that books are on the <em>rise</em>. When I was a kid, I didn't line up with my buddies outside a bookstore until midnight to wait for a <strong>book to come out</strong>.</p><p></p><p>Amazon, Barnes & Noble, and Borders...these are all <em>thriving</em> buisnesses. And they aren't thriving because no one is reading. What is happening is worse actually - there is a wider and wider division between those who read and those who don't.</p><p></p><p>One last thing on marketing. No, I don't think they should market RPGs to younger audiences. Many people here started when we were in our teens. Myself included. However, I got into D&D because it was targeted towards an older audience. Let's face it. The AD&D Player's Guide, with the Big Red Demon on the front wasn't very kid friendly. </p><p></p><p>All of my students, who are younger BTW, listen to music, watch movies, play video games and read books that are all <em>targeted to older audiences</em>. Why? Because as you become a teen you start exploring older, more mature things. So let's keep D&D where it is. If you start making D&D like Pokemon...well....</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 1891648, member: 19273"] That's really not true. At all. No market research backs this up. WotC did a serious market survey a few years ago and discovered one startling thing - people who played lots of video games didn't play them in exclusion to D&D. In fact, they played video games and D&D inclusively, accomodating for both. Again, if all of us think back to our own lives, I'm sure you will remember long hours in front of the computer playing games. But that didn't stop us from playing D&D. Now, there are some people I know that migrated from tabletop to computer gaming - but that wasn't because computer games won. It was usually real-life stuff (people having fallouts, poor DMs, etc). By the way - book are passe? Whatever! As an educator, I can tell you gloom-and-doom people that books are on the [i]rise[/i]. When I was a kid, I didn't line up with my buddies outside a bookstore until midnight to wait for a [b]book to come out[/b]. Amazon, Barnes & Noble, and Borders...these are all [i]thriving[/i] buisnesses. And they aren't thriving because no one is reading. What is happening is worse actually - there is a wider and wider division between those who read and those who don't. One last thing on marketing. No, I don't think they should market RPGs to younger audiences. Many people here started when we were in our teens. Myself included. However, I got into D&D because it was targeted towards an older audience. Let's face it. The AD&D Player's Guide, with the Big Red Demon on the front wasn't very kid friendly. All of my students, who are younger BTW, listen to music, watch movies, play video games and read books that are all [i]targeted to older audiences[/i]. Why? Because as you become a teen you start exploring older, more mature things. So let's keep D&D where it is. If you start making D&D like Pokemon...well.... [/QUOTE]
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