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General Tabletop Discussion
*TTRPGs General
Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="JVisgaitis" data-source="post: 1891838" data-attributes="member: 4177"><p>I agree 110%. You have your quick fix games that people will always declare will beat out RPGs: CCGs, Collectible Miniature Games, Video Games, etc. It hasn't happened and it won't happen. None of those games have the same dynamic that RPGs do. Maybe video games will replace Tabletop RPGs in the far future, but that will be at a time when video games can better emulate an open ended world (i.e. the RPG experience). Grand Theft Auto has come the closest on a single player scale, but that needs to be elevated to include multiple people, and even the latest version is starting to show stagnancy.</p><p></p><p>As to the theory that the complexity of 3.5 is turning players away, I'm sorry but no way in hell. When I was younger and first started playing, all I ever wanted was the rules written out to the letter. In the basic set, I never got that. And in later editions it took me a long time to figure out the game. THAC0, Percentage Rolls, Bend Bars, Infravision, what a mess! Only with experience do you become comfortable with adjudicating stuff on the fly. And when learning the game back then you never really felt like you knew what you were doing.</p><p></p><p>Are the stat blocks longer in the new editions? Yeah. Do they tell me 95% of everything in the game that I need to know at my fingertips? They sure do, and I would have killed for that when I was learning the game. Come on, if you guys want to run faster games and not be hung up on all the stats, forget them. Do it on the fly. Its all about everyone having a good time. You don't have someone looking over your screen checking your skill points or anything.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 1891838, member: 4177"] I agree 110%. You have your quick fix games that people will always declare will beat out RPGs: CCGs, Collectible Miniature Games, Video Games, etc. It hasn't happened and it won't happen. None of those games have the same dynamic that RPGs do. Maybe video games will replace Tabletop RPGs in the far future, but that will be at a time when video games can better emulate an open ended world (i.e. the RPG experience). Grand Theft Auto has come the closest on a single player scale, but that needs to be elevated to include multiple people, and even the latest version is starting to show stagnancy. As to the theory that the complexity of 3.5 is turning players away, I'm sorry but no way in hell. When I was younger and first started playing, all I ever wanted was the rules written out to the letter. In the basic set, I never got that. And in later editions it took me a long time to figure out the game. THAC0, Percentage Rolls, Bend Bars, Infravision, what a mess! Only with experience do you become comfortable with adjudicating stuff on the fly. And when learning the game back then you never really felt like you knew what you were doing. Are the stat blocks longer in the new editions? Yeah. Do they tell me 95% of everything in the game that I need to know at my fingertips? They sure do, and I would have killed for that when I was learning the game. Come on, if you guys want to run faster games and not be hung up on all the stats, forget them. Do it on the fly. Its all about everyone having a good time. You don't have someone looking over your screen checking your skill points or anything. [/QUOTE]
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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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