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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="barsoomcore" data-source="post: 1893112" data-attributes="member: 812"><p>Well, you'll note that you're mistaken about what the point was, since what you said was that if stewardesses were educated they'd be doing something else -- the direct implication being that those who work as stewardesses are uneducated. So no, you weren't talking about the occupation, but about those who choose it.</p><p></p><p>Back-pedal some more, buddy. It's fun to watch. Or just apologize and say you didn't quite mean what you said.</p><p></p><p>/hauls mightily on the wheel in an effort to return to topic.</p><p></p><p>I'm frankly not convinced that there's ever going to be much of a RPG industry. There just isn't that much incentive buy more goods. It's not like golf, where buying a better golf club will improve your play and make the game more fun for you. Half the fun of the game is making it up yourself, so in effect, publishers are always competing against their own customers. Who can supply their own material for FREE. Competing against FREE is not impossible (when you factor in time and effort and so on), but it's tough.</p><p></p><p>That said, is the RPG publishing business harder than, say, the book publishing business? It's not like inexperienced yobbos are going out, starting up their own book publishing companies and making gobs of cash easily. Or, say, the toilet manufacturing industry. Or, say, the software industry. Making it in ANY industry is HARD WORK. And a healthy dose of good luck.</p><p></p><p>Startup businesses are very very very very very hard to succeed at in any industry. Something like 80% of all restaurants fail in their first year of operation. I'm sure that's not out of line for most industries. It's tough to run a business and most people who try will fail. That's reality. Why should RPG publishing be any different?</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1893112, member: 812"] Well, you'll note that you're mistaken about what the point was, since what you said was that if stewardesses were educated they'd be doing something else -- the direct implication being that those who work as stewardesses are uneducated. So no, you weren't talking about the occupation, but about those who choose it. Back-pedal some more, buddy. It's fun to watch. Or just apologize and say you didn't quite mean what you said. /hauls mightily on the wheel in an effort to return to topic. I'm frankly not convinced that there's ever going to be much of a RPG industry. There just isn't that much incentive buy more goods. It's not like golf, where buying a better golf club will improve your play and make the game more fun for you. Half the fun of the game is making it up yourself, so in effect, publishers are always competing against their own customers. Who can supply their own material for FREE. Competing against FREE is not impossible (when you factor in time and effort and so on), but it's tough. That said, is the RPG publishing business harder than, say, the book publishing business? It's not like inexperienced yobbos are going out, starting up their own book publishing companies and making gobs of cash easily. Or, say, the toilet manufacturing industry. Or, say, the software industry. Making it in ANY industry is HARD WORK. And a healthy dose of good luck. Startup businesses are very very very very very hard to succeed at in any industry. Something like 80% of all restaurants fail in their first year of operation. I'm sure that's not out of line for most industries. It's tough to run a business and most people who try will fail. That's reality. Why should RPG publishing be any different? [/QUOTE]
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