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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="Virel" data-source="post: 1893440" data-attributes="member: 24633"><p>My .02 on this...</p><p></p><p>I started playing back in 1980 when I was 16 as did most of my friends. We all stayed with AD&D 1st ed until into our mid-twenties after college. A few of us stayed with the game until about 30 but took a break from it as marriages, careers etc took away the free time. Now at around 40, once again we have time to play AD&D 1st ed again. I expanded to learn how to play D&D 3.0/3.5, the others didn't care to learn about the 3e game.</p><p></p><p>I'm amazed at the support and variety of books etc. However, I'm even more amazed at the lack of good adventures for 3e. Being a wargamer 1st and a RPG'er 2nd, I don't find 3e complicated. However, to be well versed you have to buy a lot of books, otherwise your behind the times.</p><p></p><p>Playing 3e is fine as we have a great DM in the 3e group, there are six players and one DM. The game has been going for over a year. However, in my Out of Print 1st ed AD&D game that's been going for four months, we have nine players and one DM. Three of the players are between ages 10 and 14, new to the game. I find it's much easier have more players in the 1st ed AD&D game than it is the 3e one. </p><p></p><p>In other words, it's easier to get newbies involved with the old school game than the new one. I have yet to talk anyone "new" into trying 3e. Likewise, I've found player retention is outstanding with a well done 1st ed AD&D game. In 1989 we added five adults (all over 30 years old and new to the game) to our 1st ed AD&D group. All of these new adults still play! We did mix in some early 2nd ed stuff to help improve the game.</p><p></p><p>All I can say is this as a DM, I can fly and do anything I want in 1st ed AD&D as DM without spending a ton of time on it because you only need three book (seven is best) to do the same with 3rd I'd need about ~40 books and much more time. </p><p></p><p>I think 3rd makes it harder for experienced players to introduce new players to the game than the old edition did. We can have a new 1st ed character rolled up and ready to play within five minutes. With the skills and feats it takes longer with a 3e character. Few groups I know want to wait for a 1/2 hour while a newbie that may not come back (or the group may not want back) is guided thru setting up a character ad hoc.</p><p></p><p>My four newest players were all picked up ad hoc, roll up a character, jump in play and see if you like it...</p></blockquote><p></p>
[QUOTE="Virel, post: 1893440, member: 24633"] My .02 on this... I started playing back in 1980 when I was 16 as did most of my friends. We all stayed with AD&D 1st ed until into our mid-twenties after college. A few of us stayed with the game until about 30 but took a break from it as marriages, careers etc took away the free time. Now at around 40, once again we have time to play AD&D 1st ed again. I expanded to learn how to play D&D 3.0/3.5, the others didn't care to learn about the 3e game. I'm amazed at the support and variety of books etc. However, I'm even more amazed at the lack of good adventures for 3e. Being a wargamer 1st and a RPG'er 2nd, I don't find 3e complicated. However, to be well versed you have to buy a lot of books, otherwise your behind the times. Playing 3e is fine as we have a great DM in the 3e group, there are six players and one DM. The game has been going for over a year. However, in my Out of Print 1st ed AD&D game that's been going for four months, we have nine players and one DM. Three of the players are between ages 10 and 14, new to the game. I find it's much easier have more players in the 1st ed AD&D game than it is the 3e one. In other words, it's easier to get newbies involved with the old school game than the new one. I have yet to talk anyone "new" into trying 3e. Likewise, I've found player retention is outstanding with a well done 1st ed AD&D game. In 1989 we added five adults (all over 30 years old and new to the game) to our 1st ed AD&D group. All of these new adults still play! We did mix in some early 2nd ed stuff to help improve the game. All I can say is this as a DM, I can fly and do anything I want in 1st ed AD&D as DM without spending a ton of time on it because you only need three book (seven is best) to do the same with 3rd I'd need about ~40 books and much more time. I think 3rd makes it harder for experienced players to introduce new players to the game than the old edition did. We can have a new 1st ed character rolled up and ready to play within five minutes. With the skills and feats it takes longer with a 3e character. Few groups I know want to wait for a 1/2 hour while a newbie that may not come back (or the group may not want back) is guided thru setting up a character ad hoc. My four newest players were all picked up ad hoc, roll up a character, jump in play and see if you like it... [/QUOTE]
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