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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="Tav_Behemoth" data-source="post: 1894184" data-attributes="member: 18017"><p>Agreed: even if it's difficult to get accurate data on the sales of rpg products, it's even harder to get a sense for how many gamers are still happily mining goodness from the core RPG books they bought years ago and not showing up in stores, online, at conventions, etc. to be counted. And if we construct a model in which new gamers are the most likely to show up on the radar - since they're the ones with an actual need to buy new stuff - and then convert to "dark matter" gamers, it could be argued that the majority of sales of the industry represent new growth.</p><p></p><p>One thing I found interesting was that it seemed that both the Wizards market research of '98-99 and the CCG data focused only on North America. If this is true, the number of roleplayers in Europe and Japan could magnify that figure by 150-200% (or counteract the inflation that might be present in the original estimate).</p><p></p><p></p><p></p><p>The point that was made at the panel was that most RPGs sell to the same audience as D&D; Vampire and Star Wars were relatively unique in that they attracted some people into roleplaying who were not interested in D&D. The fact that these new waves of players were smaller than the original & continuing D&D waves might just be an inevitable consequence of the fact that many people are interested in both paladins, stormtroopers, and gothic lords of darkness, so there are fewer and fewer people interested in only one aspect of the fantastic & who haven't been reached by some other game.</p><p></p><p></p><p></p><p>Yep, I don't think we need to worry about anyone returning <em>Arcana Unearthed</em> or <em>Masters and Minions</em> because it claims to be fully compatible with the world's most popular roleplaying game, but they couldn't use it in their Pokemon Jr. campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 1894184, member: 18017"] Agreed: even if it's difficult to get accurate data on the sales of rpg products, it's even harder to get a sense for how many gamers are still happily mining goodness from the core RPG books they bought years ago and not showing up in stores, online, at conventions, etc. to be counted. And if we construct a model in which new gamers are the most likely to show up on the radar - since they're the ones with an actual need to buy new stuff - and then convert to "dark matter" gamers, it could be argued that the majority of sales of the industry represent new growth. One thing I found interesting was that it seemed that both the Wizards market research of '98-99 and the CCG data focused only on North America. If this is true, the number of roleplayers in Europe and Japan could magnify that figure by 150-200% (or counteract the inflation that might be present in the original estimate). The point that was made at the panel was that most RPGs sell to the same audience as D&D; Vampire and Star Wars were relatively unique in that they attracted some people into roleplaying who were not interested in D&D. The fact that these new waves of players were smaller than the original & continuing D&D waves might just be an inevitable consequence of the fact that many people are interested in both paladins, stormtroopers, and gothic lords of darkness, so there are fewer and fewer people interested in only one aspect of the fantastic & who haven't been reached by some other game. Yep, I don't think we need to worry about anyone returning [I]Arcana Unearthed[/I] or [I]Masters and Minions[/I] because it claims to be fully compatible with the world's most popular roleplaying game, but they couldn't use it in their Pokemon Jr. campaign :D [/QUOTE]
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