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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="Sholari" data-source="post: 1895642" data-attributes="member: 6059"><p>Honestly, I think what is needed is to consider different market segments besides hardcore players. D&D 3.x, which is my favorite edition btw, has been streamlined to appeal to hardcore players. However, it does not do quite as good a job with two important segments of the market.</p><p></p><p>The first is new players. A stripped down version isn't necessarily the right solution, thats just an assumption you are making, Psion. I think market research needs to be conducted with "early gamers" (10-14) on what best appeals to them and then "high potential non-gamers" that may likely migrate to gaming. How do these non-gamers percieve D&D? What types of things turn them off to gaming? What sort of things interest them about gaming? My wife, for instance, finds D&D pretty interesting but can't sit through any more than 3+ hours of gaming. Are there intermediary steps or products which may bring in new blood. What are the challenges of new gamers and what can we do to solve those issues?</p><p></p><p>The second is DMs. There are some DMs who are fairly talented and/or have more time on their hands. For thems this is probably not as much an issue. There are other DMs who have less ability and/or time on their hands. Judging how after I turned over the D&D reigns when my work schedule got to busy, several other DMs burned out fairly quickly. Now I've picked up the DMing reigns again, but a lot of times it seems like more work than fun compared to previous editions. I think there have been a lot of comments about this so I don't think I'm alone in this experience. At the same time the market has focused more on players and options than DMs and tools/timesavers than in the past. This is because there are more players for every DM and thus players offer a bigger market. Maybe part of the solution is offering DM "high-quality" support on the lower-cost web channel and player options through the retail channel. Regardless, a lot more work can be done here to make it easier for DMs.</p></blockquote><p></p>
[QUOTE="Sholari, post: 1895642, member: 6059"] Honestly, I think what is needed is to consider different market segments besides hardcore players. D&D 3.x, which is my favorite edition btw, has been streamlined to appeal to hardcore players. However, it does not do quite as good a job with two important segments of the market. The first is new players. A stripped down version isn't necessarily the right solution, thats just an assumption you are making, Psion. I think market research needs to be conducted with "early gamers" (10-14) on what best appeals to them and then "high potential non-gamers" that may likely migrate to gaming. How do these non-gamers percieve D&D? What types of things turn them off to gaming? What sort of things interest them about gaming? My wife, for instance, finds D&D pretty interesting but can't sit through any more than 3+ hours of gaming. Are there intermediary steps or products which may bring in new blood. What are the challenges of new gamers and what can we do to solve those issues? The second is DMs. There are some DMs who are fairly talented and/or have more time on their hands. For thems this is probably not as much an issue. There are other DMs who have less ability and/or time on their hands. Judging how after I turned over the D&D reigns when my work schedule got to busy, several other DMs burned out fairly quickly. Now I've picked up the DMing reigns again, but a lot of times it seems like more work than fun compared to previous editions. I think there have been a lot of comments about this so I don't think I'm alone in this experience. At the same time the market has focused more on players and options than DMs and tools/timesavers than in the past. This is because there are more players for every DM and thus players offer a bigger market. Maybe part of the solution is offering DM "high-quality" support on the lower-cost web channel and player options through the retail channel. Regardless, a lot more work can be done here to make it easier for DMs. [/QUOTE]
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