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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="Toben the Many" data-source="post: 1896731" data-attributes="member: 19273"><p>I don't see evidence in past game marketing attempts where "stepping stones" have worked. Again, in the 90's, TSR released alot of version of D&D that were simplified to try to gain a younger audience, and it failed. </p><p></p><p>I think that D&D should stay where it is. I have to agree that the 3.x system is very basic and simple at its very heart. You roll a d20. But the <em>layers</em> of rules systems is very deep making it rewarding to some, but frustrating to others. </p><p></p><p>However, I don't think that a simplification of the system would solve much. Many people of the audience we are discussing (10-14 year olds) already play CCGs that have extraordinary levels of complexity, though each of these games is basic at heart. Kids will learn it if they are interested in it. </p><p></p><p>Let's assume that a successful "stepping stone" system was created and it was successful. A vast majority of gamers out there wouldn't buy it. They already play a system they are comfortable with. So, unless you are selling an equal volume of your "stepping stone" system to your main system, your sales figures will be <em>alright</em>. </p><p></p><p>But then you're going to ask your new initiates to "convert" to a more complicated system with more rules, and more material later? I know, I know. <em>We</em> all coverted to 3.x. But that was after 2nd Edition had become old, stodgy, and limited in scope. Could you imagine if <em>right after</em> 3.0 came out they had relased 4.0? Numerous people would refuse to buy it, because they were already comfortable where they were.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 1896731, member: 19273"] I don't see evidence in past game marketing attempts where "stepping stones" have worked. Again, in the 90's, TSR released alot of version of D&D that were simplified to try to gain a younger audience, and it failed. I think that D&D should stay where it is. I have to agree that the 3.x system is very basic and simple at its very heart. You roll a d20. But the [i]layers[/i] of rules systems is very deep making it rewarding to some, but frustrating to others. However, I don't think that a simplification of the system would solve much. Many people of the audience we are discussing (10-14 year olds) already play CCGs that have extraordinary levels of complexity, though each of these games is basic at heart. Kids will learn it if they are interested in it. Let's assume that a successful "stepping stone" system was created and it was successful. A vast majority of gamers out there wouldn't buy it. They already play a system they are comfortable with. So, unless you are selling an equal volume of your "stepping stone" system to your main system, your sales figures will be [i]alright[/i]. But then you're going to ask your new initiates to "convert" to a more complicated system with more rules, and more material later? I know, I know. [i]We[/i] all coverted to 3.x. But that was after 2nd Edition had become old, stodgy, and limited in scope. Could you imagine if [i]right after[/i] 3.0 came out they had relased 4.0? Numerous people would refuse to buy it, because they were already comfortable where they were. [/QUOTE]
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