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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="Henry" data-source="post: 1896807" data-attributes="member: 158"><p>I think a lot of the stuff Toben is talking about are the DragonStrike board game, etc. that TSR released in the early 1990's, to less than stellar figures.</p><p></p><p>As for the health of the hobby, I think we all know what to do to make it grow, the question is are we willing to do it? TSR gained it's burst of late 1970's and early 1980's popularity in one way, and one way only - word of mouth. All the marketing in the world can't substitute for the things we used to do as kids, dragging other kids into the hobby by telling them and showing them how much fun it is. D&D has NEVER stopped hooking the die-hard fantasy fans - if a fantasy geek sees D&D, he or she digs into it despite, or perhaps because of, the complexity. But what happens after that is that that fan tells another, who tells one or two more, and in the 1980's MANY one-person groups spawned six or seven person groups. The point is, is it hooking kids ENOUGH to the point where they're spreading the word? Is there a societal or cultural trend that today is preventing younger kids from spreading D&D like they used to? Is it the faddish elements of 25 years ago? Is it the increased awareness of child kidnapping and criminal acts against children? Is it the increase in percentage that we get news through electronic media over print media? Is it the earth's rotation? Whatever it is, the only way the hobby truly grows is a strong base of fans enthusiastically sharing the fun with peers.</p></blockquote><p></p>
[QUOTE="Henry, post: 1896807, member: 158"] I think a lot of the stuff Toben is talking about are the DragonStrike board game, etc. that TSR released in the early 1990's, to less than stellar figures. As for the health of the hobby, I think we all know what to do to make it grow, the question is are we willing to do it? TSR gained it's burst of late 1970's and early 1980's popularity in one way, and one way only - word of mouth. All the marketing in the world can't substitute for the things we used to do as kids, dragging other kids into the hobby by telling them and showing them how much fun it is. D&D has NEVER stopped hooking the die-hard fantasy fans - if a fantasy geek sees D&D, he or she digs into it despite, or perhaps because of, the complexity. But what happens after that is that that fan tells another, who tells one or two more, and in the 1980's MANY one-person groups spawned six or seven person groups. The point is, is it hooking kids ENOUGH to the point where they're spreading the word? Is there a societal or cultural trend that today is preventing younger kids from spreading D&D like they used to? Is it the faddish elements of 25 years ago? Is it the increased awareness of child kidnapping and criminal acts against children? Is it the increase in percentage that we get news through electronic media over print media? Is it the earth's rotation? Whatever it is, the only way the hobby truly grows is a strong base of fans enthusiastically sharing the fun with peers. [/QUOTE]
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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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