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*TTRPGs General
Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="Akrasia" data-source="post: 1898093" data-attributes="member: 23012"><p>Thanks for this info. This is obviously good news for the hobby as a whole, given WotC's position in it. (And allowing for some element of 'spin' here, given that Mr. Ryan is the brand manager for WotC D&D, I trust that the 'trend' he describes does indeed exist.)</p><p></p><p>However, my concern all along in this thread has been the ability of D&D (and RPGs more generally) to <em>retain </em> players, once they face more demands on their time and energy. While it is great that players in their teens and early twenties are getting into RPGs, this says nothing about whether the kinds of people with whom I hang out and game -- professional folk in their late 20s and 30s -- are picking up, or sticking with, the hobby. (And yes, I understand that my selfish concerns as a 30+ prof with limited spare time are probably not significant enough to affect the market decisions of companies like WotC.)</p><p></p><p></p><p></p><p>Again, it is interesting that there is no mention of the segment of the market that I care about -- the late 20s and 30+ crowd, who might not have the time or energy to invest in DM'ing 3E, but would be willing to run a less 'crunchy' game a couple of times a month. </p><p></p><p>I can understand if, for straightforward business reasons, WotC does not care about this group. Maybe they are small potatoes, from an economic point of view (though I cannot help but think that a 3E-compatible 'rules lite' version of D&D would do quite well). Hopefully smaller RPG companies might try to meet this demand (a few appear to be moving in this direction).</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1898093, member: 23012"] Thanks for this info. This is obviously good news for the hobby as a whole, given WotC's position in it. (And allowing for some element of 'spin' here, given that Mr. Ryan is the brand manager for WotC D&D, I trust that the 'trend' he describes does indeed exist.) However, my concern all along in this thread has been the ability of D&D (and RPGs more generally) to [I]retain [/I] players, once they face more demands on their time and energy. While it is great that players in their teens and early twenties are getting into RPGs, this says nothing about whether the kinds of people with whom I hang out and game -- professional folk in their late 20s and 30s -- are picking up, or sticking with, the hobby. (And yes, I understand that my selfish concerns as a 30+ prof with limited spare time are probably not significant enough to affect the market decisions of companies like WotC.) Again, it is interesting that there is no mention of the segment of the market that I care about -- the late 20s and 30+ crowd, who might not have the time or energy to invest in DM'ing 3E, but would be willing to run a less 'crunchy' game a couple of times a month. I can understand if, for straightforward business reasons, WotC does not care about this group. Maybe they are small potatoes, from an economic point of view (though I cannot help but think that a 3E-compatible 'rules lite' version of D&D would do quite well). Hopefully smaller RPG companies might try to meet this demand (a few appear to be moving in this direction). [/QUOTE]
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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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