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Is the RPG Industry on Life Support? (Merged w/"Nothing Dies")
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<blockquote data-quote="WizarDru" data-source="post: 1912898" data-attributes="member: 151"><p>Charles never offered a percentage number, unless I missed it. He did opine "<em>As I mentioned above, the overall trends are very strong: that 2 million or so regular players from 1999 has grown to over 4 million in 2004. (Monte mentioned that the market research number is probably larger than reality, and I tend to agree--but the trend has been consistent.)</em>"</p><p> </p><p> Tavis provided us with data on the panel in question: namely himself and "<em>Jeff Tidball, Stan!, Sean Reynolds, Bruce Harlick" </em>as well as Kenneth Hite and James Ernst. Tav stated that Ken had shown his work in his occasional column on gamingreport.com...but frankly, I don't see much there to back up his assertions, other than stating that in 2003, he <em>thinks</em> that Wotc <em>may</em> have lost 15% of the total market, leaving them 43%. He doesn't back those numbers up, though, so we don't know what they're based on any more than Charles' numbers.</p><p> </p><p> I think James Ernst is one the coolest people around and one of the best board game designers, to boot. But when I met him, I didn't get the impression he had any harder data on the RPG market than you or me. No offense to Tav, either, but I had no idea who he was until I looked him on Pen & Paper. Some industry professionals (Matt, Monte, Mike...<em>hmmm, lotta Ms there</em>) have popped in to say that their D&D and d20 products are doing well, which while it doesn't directly support Charles' statements, it's consistent with them.</p><p> </p><p> It's fair to say that folks aren't blindly following like sheep, so much as some are willing to assume that Charles isn't involved in blatant misrepresentation. The actual number of player and consumers are, as I think you highlighted earlier, not necessarily (I would say almost certainly) the same. Chris is likely correct that he's including the whole brand in the analysis. That doesn't make his statement necessarily misrepresentations or fluff talk, either.</p><p> </p><p> I think we have to agree, regardless, that whether or not WotC represents 60%, 45%, or even 35% of the market, any panel about the state of the industry without WotC is, as Charles' states, not really that representative of the total market. That'd be like having a panel about the retail software market, and not inviting Microsoft.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1912898, member: 151"] Charles never offered a percentage number, unless I missed it. He did opine "[i]As I mentioned above, the overall trends are very strong: that 2 million or so regular players from 1999 has grown to over 4 million in 2004. (Monte mentioned that the market research number is probably larger than reality, and I tend to agree--but the trend has been consistent.)[/i]" Tavis provided us with data on the panel in question: namely himself and "[i]Jeff Tidball, Stan!, Sean Reynolds, Bruce Harlick" [/i]as well as Kenneth Hite and James Ernst. Tav stated that Ken had shown his work in his occasional column on gamingreport.com...but frankly, I don't see much there to back up his assertions, other than stating that in 2003, he [i]thinks[/i] that Wotc [i]may[/i] have lost 15% of the total market, leaving them 43%. He doesn't back those numbers up, though, so we don't know what they're based on any more than Charles' numbers. I think James Ernst is one the coolest people around and one of the best board game designers, to boot. But when I met him, I didn't get the impression he had any harder data on the RPG market than you or me. No offense to Tav, either, but I had no idea who he was until I looked him on Pen & Paper. Some industry professionals (Matt, Monte, Mike...[i]hmmm, lotta Ms there[/i]) have popped in to say that their D&D and d20 products are doing well, which while it doesn't directly support Charles' statements, it's consistent with them. It's fair to say that folks aren't blindly following like sheep, so much as some are willing to assume that Charles isn't involved in blatant misrepresentation. The actual number of player and consumers are, as I think you highlighted earlier, not necessarily (I would say almost certainly) the same. Chris is likely correct that he's including the whole brand in the analysis. That doesn't make his statement necessarily misrepresentations or fluff talk, either. I think we have to agree, regardless, that whether or not WotC represents 60%, 45%, or even 35% of the market, any panel about the state of the industry without WotC is, as Charles' states, not really that representative of the total market. That'd be like having a panel about the retail software market, and not inviting Microsoft. [/QUOTE]
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