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General Tabletop Discussion
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Is the "setting guide" format defunct?
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<blockquote data-quote="DMZ2112" data-source="post: 6553448" data-attributes="member: 78752"><p>If that's all it takes to invalidate a point of view here we are all in a lot of trouble. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't think so, Manchu. You are right insofar as Ravenloft is the only setting with an origin in a single pre-existing adventure, but most of the D&D settings were not campaigns first and published settings later. Eberron might actually be one of the few that /did/ see play in some form before publication -- I don't know its history well enough to say.</p><p></p><p></p><p></p><p>I have bought a few of the Pathfinder APs for this reason. I'm not interested in watching players experience the story they are telling but that doesn't mean I'm not interested in the story, or that I might not be interested in watching players experience something similar to the story, in a place that strongly resembles or is somehow related to the setting of the story.</p><p></p><p>For me, subscribing to Dungeon Magazine was always a waste of money, but that doesn't mean I didn't buy my fair share of single issues off the newsstand. And why is that? I'm not raiding them for something to do -- I'm raiding them for worldbuilding ideas. And what is a setting guide but a collection of related worldbuilding ideas? Good adventures have the benefit of additionally including a compelling narrative.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6553448, member: 78752"] If that's all it takes to invalidate a point of view here we are all in a lot of trouble. :) I don't think so, Manchu. You are right insofar as Ravenloft is the only setting with an origin in a single pre-existing adventure, but most of the D&D settings were not campaigns first and published settings later. Eberron might actually be one of the few that /did/ see play in some form before publication -- I don't know its history well enough to say. I have bought a few of the Pathfinder APs for this reason. I'm not interested in watching players experience the story they are telling but that doesn't mean I'm not interested in the story, or that I might not be interested in watching players experience something similar to the story, in a place that strongly resembles or is somehow related to the setting of the story. For me, subscribing to Dungeon Magazine was always a waste of money, but that doesn't mean I didn't buy my fair share of single issues off the newsstand. And why is that? I'm not raiding them for something to do -- I'm raiding them for worldbuilding ideas. And what is a setting guide but a collection of related worldbuilding ideas? Good adventures have the benefit of additionally including a compelling narrative. [/QUOTE]
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Is the "setting guide" format defunct?
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