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Is the "setting guide" format defunct?
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<blockquote data-quote="DEFCON 1" data-source="post: 6554545" data-attributes="member: 7006"><p>I would want an adventure path.</p><p></p><p>Setting guides are 95% story elements, which are edition-neutral. If there is a setting guide in existence already for a particular setting, and I *know* of the setting enough to want to buy it... the only reason I'd buy an updated setting guide would be if the story of the setting had changed enough to invalidate a large percentage of the previous guide. If it doesn't, and it is obvious WotC isn't putting the man-hours and work into producing a comparable product to the older edition's guide... then I have no need or desire to buy it. I'll buy the bigger, better, more comprehensive guide from the previous edition and just update any mechanical needs to 5E myself.</p><p></p><p>I made that mistake in 4E-- buying the 4E Eberron player and DM books before realizing there was nothing in them that was better or more useful than the fantastic 3E Eberron campaign setting guide... it was pretty much a less-detailed rehash of material I already had. All I really got out of it was "official" rules on the game mechanics of specific Eberron bits-- races, classes, dragonmarks etc, but that wasn't worth the money to either produce or buy the product as far as I'm concerned.</p><p></p><p>At least with an AP, I'm getting something <em>new</em>. A new campaign arc to either use straight or stripmine for parts, along with a few new bits of story to the setting. I find those much more useful than a new setting guide that repeats information already available from previous guides, but in a probably much smaller and less detailed scale because WotC isn't spending the money to design and develop something bigger.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6554545, member: 7006"] I would want an adventure path. Setting guides are 95% story elements, which are edition-neutral. If there is a setting guide in existence already for a particular setting, and I *know* of the setting enough to want to buy it... the only reason I'd buy an updated setting guide would be if the story of the setting had changed enough to invalidate a large percentage of the previous guide. If it doesn't, and it is obvious WotC isn't putting the man-hours and work into producing a comparable product to the older edition's guide... then I have no need or desire to buy it. I'll buy the bigger, better, more comprehensive guide from the previous edition and just update any mechanical needs to 5E myself. I made that mistake in 4E-- buying the 4E Eberron player and DM books before realizing there was nothing in them that was better or more useful than the fantastic 3E Eberron campaign setting guide... it was pretty much a less-detailed rehash of material I already had. All I really got out of it was "official" rules on the game mechanics of specific Eberron bits-- races, classes, dragonmarks etc, but that wasn't worth the money to either produce or buy the product as far as I'm concerned. At least with an AP, I'm getting something [i]new[/i]. A new campaign arc to either use straight or stripmine for parts, along with a few new bits of story to the setting. I find those much more useful than a new setting guide that repeats information already available from previous guides, but in a probably much smaller and less detailed scale because WotC isn't spending the money to design and develop something bigger. [/QUOTE]
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Is the "setting guide" format defunct?
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